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Thread: izo game script

  1. #1
    Client Software Programmer AS3.0's Avatar
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    izo game script

    Hey, so alot of you have wanted to see the iso games script so here it is I can finally show it, it has security, multiplayer, rpg inventory features, clothes changer, armor changer, server saves your profile logs you in with your items and inventory, sitting down, mod builder, friendlist, inventory combining to create items, isometric stacking upto 8-10 items high, pretty much an unlimited map depending on the number you put but i like to keep it at 3k*3k, resources never get higher everything loads and unloads as you walk including players, paypal payments api pretty much everything an isometric mmorpg could ever use all in one script but I don't have the server script on this desktop and you wont be able to login unless you can figure out what the socket needs in the code and im pretty mad I can't get it running on armhf v7 linux machines so next im going to try to rewrite it all in javascript and compare the performances flash probably wins because I got some of the most efficient code on this forum or it could be a par, this script is as3 3.2+ air to run it works on desktop/android/iphone/ipad/android tablets/mac I use cs6. And the code was to long to paste here :P 5k+ lines here it is:

    http://m.uploadedit.com/bbtc/1508557934606.txt

    people on this forum that helped make the script or had code online that helped me understand it in no order:
    nig13
    angelhdz
    fruitbeard
    northcode
    realmakc
    whiskers
    gerbick
    tonypa (I ported your path finder and changed it alot but its in here)
    senocular
    Last edited by AS3.0; 10-21-2017 at 12:20 AM.

  2. #2
    Client Software Programmer AS3.0's Avatar
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    new link for the skript: https://rpguy.weebly.com/

  3. #3
    Client Software Programmer AS3.0's Avatar
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    Next version I upload will have the server embeded in the client below for mod offline logins to be able to start it because the servers written in air also

  4. #4
    . fruitbeard's Avatar
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    Hi,

    We don't want to see the script Alloy, we want to see the working game, or maybe the app to install on the phone to try it

  5. #5
    Client Software Programmer AS3.0's Avatar
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    Alright im getting there, check out the javascript port on the link by the way all you needs that code and the tile.png to make the map

  6. #6
    Senior Member realMakc's Avatar
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    Quote Originally Posted by Alloy Bacon View Post
    new link for the skript: https://rpguy.weebly.com/
    ok,

    1. I uploaded it to http://jsfiddle.net/tm32od75/ for you.
    2. It does not work. I mean, it creates a bunch of tiles at 0,0: https://i.imgur.com/ecEqjYm.png
    3. The code is garbage, I mean, innerHTML += itself is enough to say so, but why don't you use one of bazillion existing tile engines to skip the fun part and do actual game?
    who is this? a word of friendly advice: FFS stop using AS2

  7. #7
    Client Software Programmer AS3.0's Avatar
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    you seem to have not created the first few nodes that help the css style init, I am going to make it clone the tile bytes instead of reloading the tile alot than :/ jsfiddle doesnt take nodes?
    Last edited by AS3.0; 10-27-2017 at 07:22 AM.

  8. #8
    Senior Member realMakc's Avatar
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    if you insist on reinventing the wheel, at least start with something cleaner. e g http://jsfiddle.net/tm32od75/5/
    who is this? a word of friendly advice: FFS stop using AS2

  9. #9
    Senior Member realMakc's Avatar
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    kek, here is an example how to begin implementing the level map there: http://jsfiddle.net/tm32od75/6/
    who is this? a word of friendly advice: FFS stop using AS2

  10. #10
    Client Software Programmer AS3.0's Avatar
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    I use short() bytecode for the map building but that js rendering is looking good I was looking for a renderer thanks
    Last edited by AS3.0; 10-27-2017 at 06:12 PM.

  11. #11
    Client Software Programmer AS3.0's Avatar
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    have you seen that javascript runtime port of flashplayer, its running like almost any as2 or as3 project except it gets kind of slow after a few animations its called shumway

  12. #12
    Client Software Programmer AS3.0's Avatar
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    if you want to modify the website file and reupload here is the user and pw for site admin at http://www.weebly.com

    user: crystalskate@gmail.com
    pw: flashkit

  13. #13
    Client Software Programmer AS3.0's Avatar
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    ok well the javascript port is getting slow with code that looks like flash (r.i.p javascript) im going to throw javascript away because definitely not going to keep redrawing considering all of the functions im going to have to throw in it will eventually be just as slow again, im going to get acouple of ATMEL MEGA328P-AU chips to with oscilators and try to use flash syntax to make the linear interface on a moniter.

    https://www.ebay.com/itm/1PCS-ATMEL-...kAAOSwZJBYByAA

  14. #14
    Senior Member realMakc's Avatar
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    I have absolutely no idea what a **** did you just say
    who is this? a word of friendly advice: FFS stop using AS2

  15. #15
    Client Software Programmer AS3.0's Avatar
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    just flash the chip to make a flash chip for flashkit

  16. #16
    Client Software Programmer AS3.0's Avatar
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    Well I completely rewrote the game not only did it go from 5k lines to 2k lines but it runs much faster and has more features there is grass patches now,pretty huge map for the main world, still not up to play though.


  17. #17
    Client Software Programmer AS3.0's Avatar
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    I provided the skyizo fla, it works with the ic.map in the same folder here: https://rpguy.weebly.com/

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