You probably want to create a mask inside the circle movie clip and load the image into a layer below that. You canmess with the scale of the image once you know how big it is (after it has been loaded).
When your swf2exe tool just HAS to work
there's only one choice... SWF Studio
That was part 2 of my answer... You have to load the image to find out how big it is, then you can compare it to the size of your target movie clip and change the scale of the loaded image to fit/fill the target.
var myLoader:Loader = new Loader(); var image:Bitmap; var url :URLRequest = new URLRequest("im1.jpg"); myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onImageLoaded); myLoader.load(url);
function onImageLoaded(e:Event):void { image = new Bitmap(e.target.content.bitmapData); var mw:Number = stage.stageWidth; var mh:Number = stage.stageHeight; /* if you set width and height image same with the stage use this */ image.width = mw; image.height = mh; mc.addChild(image); }
When your swf2exe tool just HAS to work
there's only one choice... SWF Studio