Ok i creating a image in 3D Studio MAX R3. I exported the image in .3ds format. . . .from there i opened up Vecta 3D and opened up the .3ds file i saved from 3D studio MAX R3 and my image was messed up with the parts all over the place what did i do wrong?
Have you tried Swift3D (at least the trial version)? If Swift3D imports and correctly renders the scene, then you have a problem with Vecta. If you send me the .3DS file, I can run this check for you. I can also render it with the Vecta3D-MAX plug-in if that would be of interest to you.
Sorry to have to break it to you, but Vecta 3D sucks. I have it, I know. What you are describing is normal sucky Vecta behavior. You have done nothing wrong, Vecta is just, once again I reiterate, SUCKY!
I myself am thinking of buying Swift 3D, but I have the trial and it is a lot slower and has some little mistakes too.
So, I just say, stop with all the damn 3d Flash crap. At least until someone comes out with a good renderer.