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Thread: Animation In Swift

  1. #1
    Bin Laden And Co.
    Join Date
    May 2000
    Posts
    869
    Is it possible to do keyframe by keyfram animation in swift??
    Or can you only use the animations that come with it??
    Like can you insert a blank keyframe or not??

  2. #2
    Bin Laden And Co.
    Join Date
    May 2000
    Posts
    869
    AWW COMON GUYS...
    CANT ANYONE ANSWER THIS!!!!

  3. #3
    Moderator
    The Matrix has you
    2112 F/X

    Join Date
    Jul 2000
    Posts
    1,060
    You are not limited to the animations supplied with Swift. You can import .3DS files containing PRS animation. You can set keyframes in Swift and allow the program to tween (although each rendered frame will be a keyframe in flash).


    good luck!

  4. #4
    Senior Moderator
    Defender of the Faith
    Pope de Flash's Avatar
    Join Date
    Feb 2000
    Posts
    3,429
    Just to let you know the drop and drag animation is just that. Simply place the play head at the key frame you want to goto. Then go to the cyrstal trac ball and maove the model to the next position and the program will do the rest of the of the animation. If you want to do frame by frame just place the pointer at the keyframe and move the model and repeat. Regards, Bill

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