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Is it possible to do keyframe by keyfram animation in swift??
Or can you only use the animations that come with it??
Like can you insert a blank keyframe or not??
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AWW COMON GUYS...
CANT ANYONE ANSWER THIS!!!!
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You are not limited to the animations supplied with Swift. You can import .3DS files containing PRS animation. You can set keyframes in Swift and allow the program to tween (although each rendered frame will be a keyframe in flash).
good luck!
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Senior Moderator Defender of the Faith
Just to let you know the drop and drag animation is just that. Simply place the play head at the key frame you want to goto. Then go to the cyrstal trac ball and maove the model to the next position and the program will do the rest of the of the animation. If you want to do frame by frame just place the pointer at the keyframe and move the model and repeat. Regards, Bill
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