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Thread: loading .swf movies?(please help)

  1. #1
    Junior Member
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    Feb 2001
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    1. We have created a main movie, with say about 8 scenes.

    2. In one of the scenes,on a frame, we tried to load an .swf file on level_1.

    3. The loaded .swf file is an interactive movie.

    4. But when we export the main movie into .swf , the interactivity of the loaded movie get disabled.(Only the elements of the loaded movie’s first timeline are seen)

    5. We tried to share the libraries of the movies in the main movie’s library and imported the elements and specified the URL, also. But the elements were not visible on the screen.

    6. Question: How do we make interactive, loaded, .swf movies work? What are the steps to be followed while loading movies?

  2. #2
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    Tell Target

    did you use telltarget with instances....if yes ...check if the telltargets or what so ever still find their targets ...cause the main timeline changed

  3. #3
    Senior Member Mad-Sci's Avatar
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    Hi, put Play() in the first frame of the movie which you want to load.

    did that help ?

    mad_sci

  4. #4
    Senior Member
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    Feb 2001
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    Have you double-checked your paths referencing the interactive "objects"?

    For example... a button that is in "clip1" that you loaded into Level 1 of your movie should have a path of

    "_level1/clip1/ButtonObject"

    Or if it's Flash 5

    "_level1.clip1.ButtonObject"

    Where "ButtonObject" is your button's target name.

    I've always gotten into the habit of putting full path names in all my references, just to save some headaches later on due to "gliches" of debugging.

    Hope this helps!
    --Neelixx

  5. #5
    Junior Member
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    Feb 2001
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    Hi thanks for the reply,
    we did use tell targets with instances and we dragged and replaced the instances from the shared library into the interactive movie once again,(we also gave new instance names just to make doubly sure that these instances worked in the new main movie). The interactive movie has drag & drop , visibility and button actions, none of which work.
    Why does'nt an interactive,movie that works well otherwise, work when loaded?

    Thanks in advance, and hoping to solve the problem soon

  6. #6
    Senior Member RUSHVision's Avatar
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    You know, it sounds like it might be more of a problem with the shared symbol libraries than whether or not your interactive elements are working in your loaded movie.

    (Only the elements of the loaded movie’s first timeline are seen)
    If you can't even see the symbols that you are trying to share, you might want to try making new symbols and assigning actions to them to see if they will show up(they should). If they do, and you can get the interactivity to function, then you can troubleshoot what is going on when you try to share your symbols.

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