Can anyone here tell me how the flash graphics engine stores and processes PNG's with alpha channel if there's no alpha'd areas?
All of the tiles in our game are PNG's with alpha channel, but some tiles are flat colour with no alpha. Will the flash player spend longer calculating those graphics than if we'd exported and loaded them as flat GIFs with no alpha channel?
Does anyone have any tips on optimising tile graphics?
Thanks in advance!
r404




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