Hi
I have an masked image that is externally loaded onto my stage that the user can drag and position.
I then need to be able to record or save where and how the user has positioned the image by either
-taking a bitmap copy of where the user has positioned the image (my first and easiest thought of how to do this)
-or is it possible to get X and Y co ordinates of where they have positioned it
I have a movie currently set up but when the user clicks 'save and continue' it takes a copy of the original position of the image - not from where you have last dragged it to, any ideas?
Full code and attached fla file below
Many thanks for any help in advance
Code:stop(); //-------------- // Loader //-------------- var imageP1:Loader = new Loader(); var request:URLRequest = new URLRequest('http://www.tiltworld.co.uk/TH785RFD/image.jpg'); imageP1.load(request); addChild(imageP1); imageP1.x=100; imageP1.y=100; var image_Content:Sprite = new Sprite(); var imageP1_Content:Sprite = new Sprite(); image_Content.buttonMode=true; imageP1_Content.addChild(imageP1); image_Content.addChild(imageP1_Content); addChild(image_Content); // //-------------- // Start Up Mask //-------------- imageP1.mask=landscape_masks.landscape_mask_10x8; // //-------------- // Drag //-------------- imageP1.addEventListener(MouseEvent.MOUSE_DOWN, drag); stage.addEventListener(MouseEvent.MOUSE_UP, drop); function drag(event:Event):void { image_Content.startDrag(); } function drop(event:Event):void { image_Content.stopDrag(); } // //-------------- // Continue //-------------- continue_btn.addEventListener(MouseEvent.MOUSE_DOWN, contin); function contin(event:Event):void { bitmapCopy(); } // //-------------- // Bitmap Copy Function //-------------- function bitmapCopy() { var bd:BitmapData = new BitmapData(450, 400); bd.draw(imageP1_Content); var b:Bitmap = new Bitmap(bd); addChild(b); b.x=5; b.y=480; } //




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