Hey all, I've been playing around with this mp3 player file and I'd like to change the orientation of the volume slider from horizontal to vertical. Can anyone tell me what I'd modify in this code to do that? I tried replacing the x's with y's, but then the slider is completely gone and the music doesn't play. Any help would be greatly appreciated! thanks!
code:
//defines a new sound object
music = new Sound(this);
trkInfo = new Date();
//comment these three lines if you don't want it to play on startup
playing = false;
paused = false;
loading = true;
loop = true;
///////////////////////////////////////////////////////////////////
//sets the beginning slider attributes
vol_mc.slider_mc._x = 70;
bal_mc.slider_mc._x = 50;
pos_mc.slider_mc._x = 0;
pos_mc.slider_mc._visible = false;
vol_mc.slider_mc.slider.useHandCursor = false;
bal_mc.slider_mc.slider.useHandCursor = false;
pos_mc.slider_mc.slider.useHandCursor = false;
scroller_mc.slider_mc.slider.useHandCursor = false;
loop_mc.radio_mc.useHandCursor = false;
shuffle_mc.radio_mc.useHandCursor = false;
//controls which song is highlighted in the playlist, see attacher
function select(){
for(i in playlist_mc.target_mc){
if(playlist_mc.target_mc[ i].songNum != songNum){
playlist_mc.target_mc[ i].gotoAndStop(1);
}
else{
playlist_mc.target_mc[ i].gotoAndStop(2);
}
}
}
songNum = 0;
numTracks = songInfo.content.length;
for(i = 0; i < numTracks; i++){
songInfo.content[ i].songNum = i;
playlist_mc.target_mc.attachMovie("playlistItem", "item" + i, (i+1), songInfo.content[ i]);
playlist_mc.target_mc["item" + i]._y = i * 18;
if(playlist_mc.target_mc["item" + i].title == songInfo.content[songNum].title){
playlist_mc.target_mc["item" + i].gotoAndStop(2);
}
else{
playlist_mc.target_mc["item" + i].gotoAndStop(1);
}
}
scrollWindowHeight = 72;
scrollMax = (playlist_mc.target_mc._y + playlist_mc.target_mc._height) - scrollWindowHeight;
//loads the song
music.loadSound(songInfo.content[songNum].path, false);
//this is what makes the music fade when you hit the stop button
function fadeOut() {
if (music.getVolume()>0) {
music.setVolume(music.getVolume()-4);
} else {
music.stop();
pos_mc.slider_mc._visible = false;
pos_mc.slider_mc._x = 0;
}
}
//this function is called when the first song ends, or the next button is press. It moves to the next song
function nextSong(){
if(loop == true and skipLoop != true){
music.stop();
music.start(0, 0);
}
else{
if(shuffle == true){
songNum = Math.floor(Math.random()*(numTracks-1));
}
else{
songNum++;
if(songNum == songInfo.content.length){
songNum = 0;
}
}
loading = true;
playing = false;
paused = false;
select();
if(skipLoop == true){
skipLoop = false;
}
music.loadSound(songInfo.content[songNum].path, false);
}
}
//self explantory =)
function prevSong(){
songNum--;
if(songNum < 0){
songNum = songInfo.content.length - 1;
}
loading = true;
playing = false;
paused = false;
select();
music.loadSound(songInfo.content[songNum].path, false);
}
//this function controls the text in the info window and what actions the player will take next based on what button is pressed
this.onEnterFrame = function() {
dur = music.duration;
pos = music.position;
total = music.getBytesTotal();
loaded = music.getBytesLoaded();
//preloader
if (loading == true) {
if (music.getBytesLoaded() == music.getBytesTotal() and dur > 0){
loading = false;
playing = true;
music.start(0,0);
music.setVolume(vol_mc.slider_mc._x);
music.setPan((bal_mc.slider_mc._x-50)*2);
status = "playing";
pos_mc.slider_mc._visible = true;
}
else{
pos_mc.slider_mc._visible = false;
if(music.getBytesTotal() != undefined){
artist = Math.round(music.getBytesLoaded()/music.getBytesTotal()*100)+"% loaded";
}
else{
artist = undefined;
}
title = undefined;
status = "loading";
}
}
//updates the sound attributes (vol, bal, etc...) and displays their info in the text fields
else if (playing == true) {
vol = music.getVolume() + "%";
bal = music.getPan();
if(whichDrag != "pos_mc"){
pos_mc.slider_mc._x = (music.position/music.duration)*100;
}
music.setVolume(vol_mc.slider_mc._x);
music.setPan((bal_mc.slider_mc._x-50)*2);
titleArtist = songInfo.content[songNum].path;
title = songInfo.content[songNum].title;
artist = songInfo.content[songNum].artist;
music.onSoundComplete = nextSong;
} else{
titleArtist = undefined;
fadeOut();
status = "stopped";
}
//controls the scrolling of the playlist
if(scrolling == true){
if(playlist_mc._height > scrollWindowHeight){
percentScroll = (scroller_mc.slider_mc._y/(scroller_mc.scrollBg_mc._y + scroller_mc.scrollBg_mc._height));
scrollValue = scrollMax*percentScroll;
playlist_mc.target_mc._y = -(scrollValue);
}
}
//displays the time
if(timeWay == "forward" or timeWay == undefined){
trkInfo.setSeconds(music.position/1000);
trkInfo.setMinutes((music.position/1000)/60);
trkInfo.setHours((music.position/1000)/3600);
}
else{
trkInfo.setSeconds((music.duration -music.position)/1000);
trkInfo.setMinutes(((music.duration -music.position)/1000)/60);
trkInfo.setHours(((music.duration -music.position)/1000)/3600);
}
seconds = trkInfo.getSeconds();
minutes = trkInfo.getMinutes();
hours = trkInfo.getHours();
if(seconds < 10){
seconds = 0 + seconds.toString();
}
if(minutes < 10){
minutes = 0 + minutes.toString();
}
if(hours < 10){
hours = 0 + hours.toString();
}
trkHrs = Math.floor((music.duration/1000)/3600);
trkMin = Math.floor((music.duration/1000)/60);
trkSec = Math.floor((music.duration/1000) - (60*trkMin));
if(trkSec < 10){
trkSec = 0 + trkSec.toString();
}
if(trkMin < 10){
trkMin = 0 + trkMin.toString();
}
if(trkHrs < 10){
trkHrs = 0 + trkHrs.toString();
}
if(loading != true){
time = hours + ":" + minutes + ":" + seconds;
totalTrkTime = trkHrs + ":" + trkMin + ":" + trkSec;
}
else{
time = undefined;
totalTrkTime = undefined;
}
};
///////////////////////////////end onEnterFrame///////////////////////////////
//controls the play button
play_mc.onRelease = play_mc.onReleaseOutside = function() {
if(playing != true or paused == true){
if(loading != true){
if(paused == true){
seconds = pos/1000;
music.start(seconds, 0);
paused = false;
}
else if (loading != true) {
loading = true;
music.loadSound(songInfo.content[songNum].path, false);
//music.start(0,0);
}
}
}
};
//controls the stop button
stop_mc.onRelease = stop_mc.onReleaseOutside = function () {
//if(loading != true){
loading =false;
playing = false;
paused = false;
artist = undefined;
title = undefined;
//}
};
//controls the pause button
pause_mc.onRelease = pause_mc.onReleaseOutside = function(){
if(playing == true){
if(paused == false){
pos = music.position;
music.stop();
//playing = false;
paused = true;
}
else{
seconds = pos/1000;
music.start(seconds, 0);
paused = false;
}
}
}
//controls the next button
next_mc.onRelease = next_mc.onReleaseOutside = function(){
if(loading != true){
skipLoop = true;
nextSong();
}
}
//controls the previous button
back_mc.onRelease = back_mc.onReleaseOutside = function(){
if(loading != true){
prevSong();
}
}
loop_mc.radio_mc.onRelease = shuffle_mc.radio_mc.onRelease = function(){
if(this._parent._currentframe == 1){
this._parent.gotoAndStop(2);
}
else{
this._parent.gotoAndStop(1);
}
if(this._parent._name == "loop_mc"){
if(loop == true){
loop = false;
}
else{
loop = true;
}
}
if(this._parent._name == "shuffle_mc"){
if(shuffle == true){
shuffle = false;
}
else{
shuffle = true;
}
}
}
//controls the sliders
vol_mc.slider_mc.slider.onPress = bal_mc.slider_mc.slider.onPress=pos_mc.slider_mc.s lider.onPress=function () {
whichDrag = this._parent._parent._name;
this._parent.onMouseMove = function() {
updateAfterEvent();
};
this._parent.startDrag(false, 0, this._y, 100, this._y);
};
vol_mc.slider_mc.slider.onRelease = vol_mc.slider_mc.slider.onReleaseOutside=
bal_mc.slider_mc.slider.onRelease = bal_mc.slider_mc.slider.onReleaseOutside=
pos_mc.slider_mc.slider.onRelease = pos_mc.slider_mc.slider.onReleaseOutside=
function () {
if(whichDrag == "pos_mc"){
if(pos_mc.slider_mc._x == 100){
pos_mc.slider_mc._x = 99.5;
}
newPos = (pos_mc.slider_mc._x*(music.duration/1000))/100;
music.stop();
music.start(newPos, 0);
}
whichDrag = undefined;
beenDragged = "pos_mc";
this._parent.onMouseMove = undefined;
this._parent.stopDrag();
if(bal_mc.slider_mc._x > 47 and bal_mc.slider_mc._x < 53){
bal_mc.slider_mc._x=50;
}
};
scroller_mc.slider_mc.slider.onPress = function(){
scrolling = true;
this._parent.startDrag(0, this._parent._x, this._parent._parent.scrollBg_mc._y,
this._parent._x, this._parent._parent.scrollBg_mc._y + this._parent._parent.scrollBg_mc._height);
}
scroller_mc.slider_mc.slider.onRelease = function(){
scrolling = false;
this._parent.stopDrag();
}
//controls the button that changes the time display from time elapsed to time left, and vice versa
timeButton_mc.onRelease = function(){
if(timeWay == undefined){
timeWay = "back";
}
else if(timeWay == "forward"){
timeWay = "back";
}
else if(timeWay == "back"){
timeWay = "forward";
}
}
stop();
EDIT: Added as tags to make code more readable - jbum




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