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[Beta] Thorenzitha Flash game v 2 - adventure game/story
Thorenzitha Flash game beta 2 - adventure game/story
The following have been added:
Start music to game intro
In game start music
Wind sound with fade in/out as you enter/exit building
Rain particles with mist
Plasma gun fire with sound and reflection outside in the rain
Enemy creature which reacts to the way the cyborg moves
When killed, shine red and are returned to start of room
Please note this is still early days and I need to iron out some of the collision problems with character/cyborg sometimes getting stuck in collision.
An object is collected by walking next to one of the crates at the start. It is needed to open the door.
-- controls --
Arrow keys = move cyborg
Enter key = actions use and pickup
Ctrl key = fire
--
http://www.btinternet.com/~m.j_hall/Thorenzitha.htm
Thanks,
MichaelUK
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...dishing dimes on an .fla!
 Originally Posted by programicks
Please note this is still early days and I need to iron out some of the collision problems with character/cyborg sometimes getting stuck in collision.
I collected the key, opened the door, but then the cyborg got stuck in one position, and the keys seemed to work back to front at some point, (right key moved left, etc...)
looks like it could be good though...keep at it and keep us informed...
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PlayerForever
looks very nice .. rain is very nice. You may add some lightings also
I think walikg left right sould be faster to be sncronised with waliking animation
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M.D.
i like the idea, but i'm not feeling the gameplay much, it seems buggy, i'm not sure where the collision is going to happen and walking that slow is frustrating
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Truimagz.com
Aye, I agree with mally, walking that slow is a pain, it looks nice, but I was walking all over the crates and inside em, couldnt see the key I picked up by accident. maybie raise the camera to an over the shoulder.
Dunno. I mean it looks nice, and I don't want to dis anything I know how hard it all is. But this ones gonna need alot of work to get attention.
Good job so far, keep us posted.
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Thanks for the comments 
I must admit to having spent my time more on adding rain particles, gun firing etc. rather than on the collision problems. I now know how to swap depths of sprites so I will be adding better collision around the crates.
The way the keys swap is because the camera turns round to look at the other side of the room. Might consider having the player stop rather than walk on when the camera changes to stop the keys swap.
I was planning on having an examine mode to look closer to where objects are so this should help.
The walk animation can be made better now I have discovered an improved way of scaling depth for 3d.
Thanks
MichaelUK
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