hey guys, I'm working on a game concept (It couldn't be accomplished in Flash) it's more of a idea than something that will ever be produced.

The idea is/was to produce a game that would attract users of all nationalities and age groups.

Could it be improved, would it work, could there be any additions - fun/exciting events etc

Life is an evolutionary interactive simulation, a game in which it is your aim to manage and nurture the inhabitants a planet in a virtual solar system with the ultimate aim of creating a super species.

Before embarking upon the quest, users are encouraged to take a personality test, which will help decide what type of person they are, and whom they are most likely or least likely to ‘get along’ with, and will determine where in the universe they are placed.

From this point on Life™ begins, players are encouraged to complete puzzles and tasks to earn credits, these credits will enable users to equip their planet with items and technologies that will allow their planet to evolve.

The inhabitants of the planet will proceed with their daily simulated life. However, the way in which they live their lives is determined by their surroundings, and is controlled by the external, uncontrollable forces of their ecosystem, and universal atmosphere.

The movements of inhabitants are continuously tracked and relayed to the player, it is the players’ responsibility to monitor these events and watch for ‘discoveries’ that may be beneficial to the development of the race.

The way in which the user has grown their planet will determine what technologies are available and how far their race can advance; at some point the user will have no option but to forge alliances with neighbouring planets run by other players of Life™. The combination of their knowledge may enable their species to evolve to the point, that they can achieve space flight, thus allowing them to move to a new planet and co-exist or take over another developing planet, taking control of the current population.

Users can make the decision to start an inter-global war, directly affecting the developing planets around them, and ultimately changing how the universe develops. Or they can pull their knowledge together to fight external forces such as asteroid collisions that may wipe out their species, forcing users to start from scratch.

Users that do colonise new planets will need to keep an eye on the previous planet they have just left; essentially becoming the god and defender of all planets they have ever managed.

This is a time unlimited game, users can play as and when they wish, but the universe never stops, this could mean that if they do not return to their game for a number of days, they may come back to find that their planet has been wiped out, or is under attack. However they do have the option to subscribe to updates that can be sent via e-mail or text massages, warning them of imminent or increasing danger that could threaten their planet, or of discoveries that may benefit their world - allowing sufficient time for players to log-on and respond appropriately.

Feedback and opinions would be appreciated.
Cheers