I'm a brumie, currently in London working for the man
Posts
147
Help With First Flash Game - \\\TopGuN 2025/// - ISO ART Scrolling
Hey ya dudes and dudetes, Right busy trying to make an Desert strike kinda game. using a isometric map which is drawn, haven't got time to do it in tiles.
My Game Called TopGun 2025 (working title) is based on the original film of the same title. But i've used futuristic planes which have harrier style abilty. Anyway the whole point of the game is 2 to blow up everything in sight really. Shoot Oncoming enemies and bomb ground targets.
Only Problem i'm having is getting the scrolling to work yeah i've tried the same code extract from tonypa's tute. I'm stuck at the moment my plane just kinda goes off the screen never to be seen again.
i've tried everything, got lost on the web searching for isometric tutes. At the moment the only reason everything works is cause i've had to draw what seems like millions and millions of different angle rockets, planes and bullets.
So then people who know more than me, how on earth do u get this damn scrolling thing working,
oh and another thing is how on earth do i get my plane to rotate back on it's self...
At the moment i've got my HERO (plane) in a frame by frame animation so when u hit say left it goes to the said frame and plays a series of frames so it looks smooth,
Problem is when u say go from left to right without going up it gets confused and jumps back on it's self without playing all the frames.
is there a way of letting flash know which was the HERO is pointing so that is can play the right selection of frames depending on it's starting position?
This is my first Attempt at making a flash game, it's for a uni project which has to be in next wednesday so i could do with as much help as pos.