Ok guys I have come to a point coding the so called A star algorithm for pathfinding. Ideas.....
First what I have done.
1. pseudo chaser - the bad guy moves random arround the maze and tracking the distance with the player for collision detection. this is ok if you put alot of those.
2. WayPoint patrol - the bad guy patrols between couple of points.

both of those are not real chasers. They are good for now. I need a real one though for Bosses and very very bad guys.

Any sugestions, strategies, some code which you can paste stuff like this. Will be a free game for education. And I ll try to include evry imaginable trick so once you figure out how every thing is done you will be reachin the state of master AS scripter. ( Im not putting myself there though cos you will learn from my mistakes )
I cant post those examples yet havent gotten a reply from rsnail I used his animation in Pathfinding example.
Mad_sci