Ok guys I have come to a point coding the so called A star algorithm for pathfinding. Ideas.....
First what I have done.
1. pseudo chaser - the bad guy moves random arround the maze and tracking the distance with the player for collision detection. this is ok if you put alot of those.
2. WayPoint patrol - the bad guy patrols between couple of points.
both of those are not real chasers. They are good for now. I need a real one though for Bosses and very very bad guys.
Any sugestions, strategies, some code which you can paste stuff like this. Will be a free game for education. And I ll try to include evry imaginable trick so once you figure out how every thing is done you will be reachin the state of master AS scripter.( Im not putting myself there though cos you will learn from my mistakes
)
I cant post those examples yet havent gotten a reply from rsnail I used his animation in Pathfinding example.
Mad_sci




( Im not putting myself there though cos you will learn from my mistakes
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