I'm trying to modify a script I have downloaded a while ago. I want a image gallery for 20 images. It works fine for 10 images, but it isn't room for more than 10 thumbnails in one row on the stage, how can I modify this script so I can get 2 rows with thumbnails, 10 in each row? Is there anyone who can help me?
Image Gallery

Here is my fla-file and images for download (zip):fla-file

And here is the code used:
Code:
MovieClip.prototype.fade = function() {
	var v1:MovieClip = this;
	v1.onEnterFrame = function() {
		if (v1._alpha>0) {
			v1._alpha -= 8;
			if (v1._alpha<=0) {
				v1._alpha = 0;
				// when clip has faded out, load the image requested
				$mcl.loadClip("vasanello/"+_root.mcID+".jpg", MT);
				delete v1.onEnterFrame;
			}
		}
	};
};

function pauseMe(t:Number) {
	// t = number of seconds you want to pause
	//this is just so you get the delay you want while loading
	stop();
	wait = t*500;
	// converts time from milliseconds to seconds
	go = function () {
		clearInterval(stall);
		// call the multiLoad function to continue loading thumbs/images.....
		multiLoad();
	};
	stall = setInterval(go, wait);
}


// path /prefix to thumbnails   --> filename ex. img_1.jpg stored in folder named t
var thmbPrefix:String = "vasanello/thumb/vasanello";
// path/prefix to images
var imgPrefix:String = "vasanello/vasanello";

// images must be numbered sequentially starting with 1....
var startNumber:Number = 1;
// tracking var for loading
var mcID;

// create the holder clip
var MT = this.createEmptyMovieClip("empty", 0);

// this function starts the load for each image
function multiLoad():Void {
	// create a MovieClip to place the image into
	var mc = this.createEmptyMovieClip("vasanello"+startNumber, startNumber);
	// change cube color to indicate loaded...
	_level0["cube"+startNumber].gotoAndStop("done");
	// position the thumbnail on stage
	mc._y = Stage.height-327;
	mc._x = (startNumber-1)*41+0;
	// generate the next image name
	var imgName = (thmbPrefix+startNumber)+".jpg";
	// load the IMAGE into the MovieClip we just created!
	image_mcl.loadClip(imgName, mc);
	// increment the start number
	startNumber++;
}


// create MovieClipLoader object
var image_mcl:MovieClipLoader = new MovieClipLoader();
// create a listener for the MovieClipLoader class object
var mclListener:Object = new Object();
// add listener to object
image_mcl.addListener(mclListener);

// when an image has started loading, try loading the next image
mclListener.onLoadInit = function(target_mc:MovieClip) {
	// hide the thumbnails clips
	target_mc._visible = false;
	// call the PAUSE function...wait 1 seconds...
	pauseMe(1);
};

mclListener.onLoadComplete = function(target_mc:MovieClip) {
	// rollover effect for thumbnails.. not necessary
	target_mc.onRollOver = function() {
		mx.transitions.TransitionManager.start(target_mc, {type:mx.transitions.Photo, direction:0, duration:1, easing:mx.transitions.easing.None.easeNone, param1:empty, param2:empty});
	};
	
	// load the fullsize image on release....
	target_mc.onRelease = function() {
		// remember which image to load...
		_root.mcID = this._name;
		//fade out the container clip
		MT.fade();
	};
};

mclListener.onLoadError = function(target_mc:MovieClip) {
	// when thumbs have all loaded, load the first full size image
	$mcl.loadClip("vasanello/vasanello1.jpg", MT);
	
	trace("STOPPED LOADING!!!");
	trace(target_mc+" does not contain an image");
	// remove unnecessary movieClip
	target_mc.removeMovieClip();
	// because we have finished, hide the cubes and show the thumbnails
	for (i=1; i<11; i++) {
		_level0["vasanello"+i]._visible = true;
		_level0["cube"+i]._visible = false;
	}
};


//start the process off!  
multiLoad();
//----> from this point on, the multiLoad function will 
//----> be called from within the Pause function... to give you your delay



// create another MovieClipLoader object to load the images
var $mcl:MovieClipLoader = new MovieClipLoader();
// another listener
var $list:Object = new Object();
// add listener to object
$mcl.addListener($list);

$list.onLoadStart = function($target_mc:MovieClip) {
	$target_mc._alpha = 0;
};

$list.onLoadInit = function($target_mc:MovieClip) {
	// center the image on stage...
	$target_mc._x = Math.round(Stage.width-$target_mc._width)/2;
	$target_mc._y = Math.round(Stage.height-$target_mc._height)-0;
};

$list.onLoadComplete = function($target_mc:MovieClip) {
	// make it visible...
	$target_mc._alpha = 100;
};