I attached the file im woking on but im new at making players, how can i keep the connection alive?Code:var myNetconnection; var myStream; var myStreamDuration; var stopped=false; var lastDelta=0; loadVideo = function (videoUrl) { myNetconnection = new NetConnection(); myNetconnection.connect(null); myStream = new NetStream(myNetconnection); myStream.setBufferTime(0.1); my_video.attachVideo(myStream); myStream.play(videoUrl); myNetconnection.addHeader('keep-alive',true); myStreamDuration=0; _root.vurl=videoUrl; myStream.onStatus = function(info) { trace("info="+info.code); if (info.code == "NetStream.Buffer.Full") { myNetconnection.connect(null); myStream.setBufferTime(100); } if (info.code == "NetStream.Play.Stop") { myStream.setBufferTime(0.5); } if (info.code == "NetStream.Buffer.Flush") { } if (info.code == "NetStream.Buffer.Empty") { } } myStream.onMetaData = function(obj) { myStreamDuration=obj.duration; trace("metadata duration="+myStreamDuration); } j =1; this.onEnterFrame = function() { j++; all.text = j++; //MyVideo.progressInterval = 001; //myStream.play(videoUrl); //var listenerObject:Object = new Object(); //listenerObject.progress = function(eventObject:Object):Void { thisloaded.text= myStream.bytesLoaded; thistotal.text= myStream.bytesTotal; //} //MyVideo.addEventListener("progress", listenerObject); }; }; loadVideo("http://wiistream.com/users/100002957030150/videos/f241b7020773f834f5462ade6afe1965.wsm"); //loadVideo("loopsampleNoMeta.flv");
as you see it tells me total and it only gets some and then it stops
testflvplayer.fla




Reply With Quote