Hello there, it's 10 h since i first stumbled upon this problem and can't find even a little tiny piece of potentially useful information.

The problem is as follows:

We created a button, which onPress triggers our ,,switchFullscreen" function:
Code:
function switchFullscreen() {



	if (Stage["displayState"] == "normal") {
		Stage["displayState"] = "fullScreen";
		_root.closeFullscreen._visible = true;

	} else {
		Stage["displayState"] = "normal";
		_root.closeFullscreen._visible = false;
	}

}
Then, we got a listener for onfullscreen, which changes some widths and heights upon that:

Code:
listener.onFullScreen = function(isFullscreen:Boolean) {
	if (isFullscreen) {
		//clip.parent.setChildIndex(_root.Application.av2, _root.Application.av2.parent.numChildren-1);
	
		_root.Application.av2._width = Stage.width+70;
		_root.Application.av2._height = Stage.height+1;
		_root.Application.av2._x = -36;
		_root.Application.av2._y = -151;

		_root.Application.stop_call._x = 594;
		_root.Application.stop_call._y = -131;
		

	} else {
		//clip.parent.setChildIndex(_root.Application.av2, 0);
		
		_root.Application.av2._width = 380;
		_root.Application.av2._height = 275;
		_root.Application.av2._x = -26;
		_root.Application.av2._y = -112;
		_root.Application.stop_call._x = 254;
		_root.Application.stop_call._y = 232;
		
	}
};
Stage.addListener(listener);
It works at i should - it closes and opens the windows, but when I press fullscreen i kinda ,,lose" the scope of the whole player - I have to click somewhere on flash player ,,to activate it" and then i might push a button again. Same goes for going from fullscreen for normal.

Is this normal? How can I avoid this behaviour?
Thanks in advance,
Ormin