The volume of some of my sounds is completely cutting out and back in at seemingly random times (no relationship to the loop). In this scene I have 4 sounds being started with a sound object (eg sounds[i].start() ). The sounds are looped on time with the animation by putting the actions on the first frame of seperate clips for each of the sounds.

This all works great until I add 3 more sounds, which are just started once and looped (eg sounds[i].start(0,100) )
These sounds now play fine, but the first four start cutting out. If I also start the 4 sounds looping once (start(0,100) all works fine, except for the critical timing (the sounds are footsteps for characters) It also works fine if I just add 1 extra sound instead of 3.

The whole thing is set up with 13 sound objects and functions to control them being preloaded onto different levels.

It sure seems like a flash bug to me. Has anybody else encountered anything similar, or have any ideas what could be causing this?

Thanks,
bloodroot