It works neznein9. Instead of using the draw methods matrix parameter I just scaled the vector graphic before drawing it to a bitmapData. So no need for a better render method...

The one thing I do not understand though is why I had to scale my vector, add it to a displayObject then finally draw that displayObject to the bitmapData in order to achieve the new scale.

If I tried just scaling a displayObject then drawing it the vector kept to it's original aspect.

If anyone can answer that I'd appreciate it.

Thanks,

TariqM