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It works neznein9. Instead of using the draw methods matrix parameter I just scaled the vector graphic before drawing it to a bitmapData. So no need for a better render method...
The one thing I do not understand though is why I had to scale my vector, add it to a displayObject then finally draw that displayObject to the bitmapData in order to achieve the new scale.
If I tried just scaling a displayObject then drawing it the vector kept to it's original aspect.
If anyone can answer that I'd appreciate it.
Thanks,
TariqM
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