I changed gotoAndPlay("gameover"); to gotoAndStop("gameover");Code:function GameOver(event:Event) { if (blnGameOver) { gotoAndStop("gameover"); stage.removeEventListener(Event.ENTER_FRAME,movepika); stage.removeEventListener(KeyboardEvent.KEY_DOWN,keyDownFunction); stage.removeEventListener(KeyboardEvent.KEY_UP,keyUpFunction); stage.removeEventListener(Event.ENTER_FRAME,moveshuriken); stage.removeEventListener(Event.ENTER_FRAME,checkCollision); stage.removeEventListener(Event.ENTER_FRAME,GameOver); } }
and removed the GameOver EventListener. I would also remove the this.goToAndPlay(1); from the first frame of the MC.




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