I see how triple buffering would be quicker this way, but I don't know if multi-threading is allowed in Flash using C++ via Alchemy. Never tried it though. Will keep an open mind about Triple Buffering. Sounds interesting, thanks for the idea Squize.

The project is a space shooter which uses BOIDS.

I basically started it a long time ago, but was annoyed at having to compromise organization for speed. For example, not using getters and setters. Plus I love the control C++ gives me, such as direct access to memory and pointers, and Type arrays.

About clearing the bitmap to one color. Anyone know how the pros do it? Do they loop through a single large int array changing every int?

Thanks,
TariqM