I'll have to try it, but I have a very small margin for balance. As I said, at a minimum--not including GUI sprites and stuff like a menubar, scrollbar, containers, I have 2 times the number of movies in the database in sprites. I just recently switched it over to be, instead of 1 container clip, one inside for the image and a third sprite for the mirror for EACH image, that I just drew the contents of the container and removed the two inside. That cut down on file size a little. My point is that I can't tile anything that many times which is originally why I tried a single bitmap fill.

My other untested theory was to bitmap fill only 3 rows, and move it when the scroll bar moves and keep it on screen. If the y of the background is less than -290, I'd just add 290 to it; same if it goes above 0.

I appreciate the advice though.