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Having run into a similar issue, I believe I've come up with a workaround.
Since Flash seems to steal control of the cursor, use flash to set the cursor.
1. Create 2 functions in your flash movie. setHand() and unsetHand(). setHand() creates a clear layer over the whole flash movie with useHandCursor=true. unsetHand() removes the layer.
2. Call setHand()/unsetHand() for all the elements that need the hand cursor using javascript. If you're using jQuery it might look something like this:
$('a').hover(
function(){ flashMovie().setHand(); },
function(){ flashMovie().unsetHand(); }
);
And viola! The pointer cursor is back.
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