Hi Alluvian,

The game play is very arcade feeling, infact there are only 2 states when it comes to speed, a standard, shall we say cruising speed, and a boost speed which lasts a length of time before it needs to charge up. Whilst you're boosting, the ship shakes, somewhat lessening your aiming accuracy.

As for particles, well, as you will notice from my last youtube video upload, http://www.youtube.com/watch?v=_xzsAbZTY_A . We are looking at visual cues, but we have not fully decided if it would go into the game, we are testing this stuff right now

We are currently developing the beta version of this game on Smartfox server using the raw data protocol. We are doing this for various reasons. Mostly that we feel it is better to have a stable platform to build the game upon instead of beta testing multiple large parts of the server side code and the client from the beginning. Also, we have potential hosting services in London who host a large multiplayer website based on the Smartfox platform, hopefully this will simplify the migration to dedicated servers.

RipX