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Yes, I started with few drops, but decided to stick to one, changing random entries of it..forgot to discard uint.. I did change to TimerEvent, but then I loose the speed of drop, dripping.ySpeed.. How could I set the Timer delay to 2000, and stil having the speed of drop as it is on ENTER_FRAME example above? I repeat, I need delay, something that does the trick exactly like that cheat-delay I did in which drop consumes some time before it appears on stage again, traveling from y -1000..Maybe if You run the code, You ll get the idea..
Sorry,Im so new in this..
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