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Senior Member
 Originally Posted by toonRaider
To be fair, what KoolMoves is trying to do is not easy.
There are some great animation packages around but for bone animation you often have to be more of an engineer than an artist.
I may give Anime Studio a go as its relatively cheap.
Paul
Nah, it's not that hard. But first it takes knowing how bones work. The top of a bone is the center of rotation (unless the bone was drawn upside down or whatever). Control points bound to a bone rotate around that center when a bone is moved. Now since most animation programs tween between key frames, you can not just have the control points move from a to b key frames. Else it would not flow properly. They have to move along a curve which is the distance from the bones center point in a radius.
Anyway, I hope to see it in KM someday.
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