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For documentation on classes, the AS3 language reference is a good place
http://help.adobe.com/en_US/FlashPla...ay/Loader.html
KoolMoves itself has a class named AssetManager
http://koolexchange.com/docs/km/km/c...etManager.html
It doesn't support loading swf but you could load all your swf files as binary and load from a binary when you need it. There is a little delay loading a movie from a bytearray but not much.
For this approach, you would use getAsset from the AssetManager to get your preloaded bytearray and use the loadBytes method from a Loader object to load it from there.
Last edited by w.brants; 03-19-2012 at 02:51 AM.
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