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Hi 5Five555,
yes, I am aware of the yoyo property...but I would be using the reverse property as I want the animation to reverse on a RollOver event attached to a different clip. I think my major issue is that I put that attached flas timeline into the main fla's library and that is where converting it to pure as3 using TweenMax got really confusing as I had to scale down the original clip to ~25% of the initial size ,reposition it and figure out the time per tween based on a new fps rate. The main fla runs at 41 fps and I think the one I posted was 24 fps. So, in order to replicate the animation through TweenMax I was trying to calculate the new values based on the new smaller size and new positions and framerate. I don't know, the math got a bit complicated and the resultant animation was really off. So what I was hoping is that someone could take that fla and figure out some code I could use which wouldn't be so hard coded as my numbers were all wrong, so that I could just have variables storing the initial positions(scale? And fps)and then just be able to place the sticker wherever I wanted(at whatever scale)and have it work. What would you suggest I do about the inline functions, as I believe there are around 4 tweens each for the sticker back and its mask that need to fire sequentially?
Thanks,
---Yvette
Last edited by yvillicana; 04-07-2012 at 04:20 AM.
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