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when i do stuff like that, i add what i call "roots" to my movie...
so for your situation.. i would put this piece of code on a separate layer called roots
_root.rotating = 0;
and when your movie starts, rotating will = 0.
then where your actions for your button are.. tell it that if _root.rotating = 0 then the button is clickable... else.. its not...
so then where your button tells the gears to rotate.. tell it to tell _root.rotate to = 1. and when it stops rotating.. tell it to go back to = 0 so you can click your button again...
i use this same concept to implement a pause menu in games... pretty handy. and simple.
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