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Fullscreen switch makes flash lose focus ( ? )
Hello there, it's 10 h since i first stumbled upon this problem and can't find even a little tiny piece of potentially useful information.
The problem is as follows:
We created a button, which onPress triggers our ,,switchFullscreen" function:
Code:
function switchFullscreen() {
if (Stage["displayState"] == "normal") {
Stage["displayState"] = "fullScreen";
_root.closeFullscreen._visible = true;
} else {
Stage["displayState"] = "normal";
_root.closeFullscreen._visible = false;
}
}
Then, we got a listener for onfullscreen, which changes some widths and heights upon that:
Code:
listener.onFullScreen = function(isFullscreen:Boolean) {
if (isFullscreen) {
//clip.parent.setChildIndex(_root.Application.av2, _root.Application.av2.parent.numChildren-1);
_root.Application.av2._width = Stage.width+70;
_root.Application.av2._height = Stage.height+1;
_root.Application.av2._x = -36;
_root.Application.av2._y = -151;
_root.Application.stop_call._x = 594;
_root.Application.stop_call._y = -131;
} else {
//clip.parent.setChildIndex(_root.Application.av2, 0);
_root.Application.av2._width = 380;
_root.Application.av2._height = 275;
_root.Application.av2._x = -26;
_root.Application.av2._y = -112;
_root.Application.stop_call._x = 254;
_root.Application.stop_call._y = 232;
}
};
Stage.addListener(listener);
It works at i should - it closes and opens the windows, but when I press fullscreen i kinda ,,lose" the scope of the whole player - I have to click somewhere on flash player ,,to activate it" and then i might push a button again. Same goes for going from fullscreen for normal.
Is this normal? How can I avoid this behaviour?
Thanks in advance,
Ormin
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Hi,
Change it to onRelease.
Not so sure why it works, but I encountered the same issue once.
Last edited by fruitbeard; 02-04-2013 at 02:31 AM.
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