Code:
Target.onMouseDown = function() {
        Target.onEnterFrame = function() {
                Target._rotation++;
                upDate();
        };
        onMouseUp = function () {
                Target.onEnterFrame = null;
        };
};
function upDate() {
        var myPoint = {x:Target.TargetPoint._x, y:Target.TargetPoint._y};
        Target.localToGlobal(myPoint);
        Lock._x = myPoint.x;
        Lock._y = myPoint.y;
}