I'm not sure what's going on now. I've exported a simple cylinder as a .3DS file. But when I try to import it into Swift, it does not show up as an importable file. I've tried exporting a couple of different objects as .3DS files, but they don't show up in the directory when I try to import into Swift. The files I've exported as .EPS files show up, but when I import them, they import the entire background color which results in an object that is a solid rectangle, losing the 3D object all together.


Another note which makes me suspicious: When I open the directory on my hard drive where my .3DS files have been saved, they have the Windows logo on them. I'm not sure what the .3DS files are supposed to look like, but I suspect they aren't suposed to have the Windows logo on them, I dunno.

I'm starting to wonder if my 3D Max program has a corrupt element or something.