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Thread: Game testers needed!

  1. #1
    Junior Member
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    Oct 2001
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    Angry

    http://207.8.231.116/breakout
    Hi there! I just finished working on a breakout/pinball style game and I wanted some feedback on the play. Sounds and some intro eye-candy alla flashkit (thanks contributers! you rock!) but the engine is mine. please play a round or two and let me know if run in to any bugs. I am really happy with the action but please let me know if you find it difficult (I use a drawing pad). Thanks!

    -Icaruswing
    [Edited by icaruswing on 10-29-2001 at 01:41 AM]

  2. #2
    Member
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    Zzzzzzzzz

    One word,....BORING!

  3. #3
    Junior Member
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    Oct 2001
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    Talking ok that helps...

    okay, so do you think the whole genre is boring or just this rendition?
    otherwise I came here for advice? why is it boring?

  4. #4

    resolved it could use some more stuff

    maybe like powerups and junk, check this 1 out 4 ideas.


    http://quebecjeuxpc.multimania.com/javanoid.htm

  5. #5
    Elvis...who tha f**k is Elvis? phreax's Avatar
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    I agree with Bgbuck7. It needs variation! Besides form that I think you've done a very creative version of the old classic!
    I am not really on of those to sit hour in and hour out with games like this but I do know people that enjoy this genre, and I will kindly ask them to evalute it!

    Keep up the good work!

  6. #6
    Senior Member
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    It's a great combination of pinball and breakout. Indeed it might need a bit more variety in graphics, but keep on the good work!

  7. #7
    Senior Member Mad-Sci's Avatar
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    I think the guy did a great job. I would sugest if you decrease the speed of the ball just a bit, seccond its kinda hard to see the ball, I would use a bright collor diferent from the bricks and rotating pin in the middle. Overall it is very good game.

    mad_sci

  8. #8
    Junior Member
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    Arrow Thanks for the suggestions

    Thanks for the suggestions I have been putting some of them in as I go along. Ball speed is a tough one, I have two machines and on one the ball is a touch to fast but on the other it is a bit to slow. I am still not sure what to do with it.---?

  9. #9
    Senior Member
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    Jul 2000
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    Perhaps this is an idea for the ball speed: say you want to let the ball move 25 px per second (0.025 per milisecond).

    In the first frame, or the function where you initialize the game, you put the following code:

    Code:
    wantedDeltaBall = 25;
    startCount = getTimer();
    During one second in the game you check the ball speed and put the totall covered distance in a variable called deltaBall.

    In the frame where all you actions are performed, you put the following code:

    Code:
    if(getTimer() < startCount + 1000)
    {
       deltaBall = deltaBall + pythagoras(xSpeed, ySpeed) 
    }
    
    function pythagoras(x, y)
    {
       return Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));
    }
    We have now got the distance that the ball has covered in one second in the variable deltaBall.

    If the game runs at the wished fps, deltaBall should be 25.

    Now we change xSpeed and ySpeed according to the data that deltaBall contains:

    Code:
    xSpeed = xSpeed / (deltaBall / wantedDeltaBall);
    ySpeed = ySpeed / (deltaBall / wantedDeltaBall);
    Here follows a small example:

    The game runs on a far to fast pc. deltaBall == 50. By dividing deltaBall by wantedDeltaBall, we get the value 2. That means the game runs 2 times as fast as we want it to. All we got to do is dividing x and y speed by 2 to to let the game run at a proper speed.

    Hope this helped,

    Zander

  10. #10
    Junior Member
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    Wow

    Wow, I hadn't thought of the solution in those terms. What a great idea. Thanks a lot.
    -I

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