|
|
|
#1 |
|
I tried...
Join Date: Aug 2003
Location: Berkeley, California, USA
Posts: 677
|
[BETA] Fireworks testing
I recently made a fireworks engine and I was wondering how it ran on other people's comps.
Pleas post the fps and your system specs with different number and types of fireworks. Thank you ![]() Use 1,2,3,4,5 to create fireworks. I will probably implement this into my games and then maybe make a game of its own. http://members.lycos.co.uk/dounanthe...ireworks.html?
__________________
http://www.dbarbarian.net |
|
|
|
|
|
#2 |
|
Senior Member
Join Date: Dec 2003
Location: Uk
Posts: 190
|
Ooooh, aaah....
Constant 24-25 fps with a single firework on mine (256ram, 2.01Ghz, AMD Athalon XP 2400+) Very nice! ![]() When I randomly mashed the keyboard and had about 7-10 fireworks the framerate dropped to 7fps. |
|
|
|
|
|
#3 |
|
Member
Join Date: Apr 2005
Location: London, UK
Posts: 85
|
Nice effect. I'm liking it
Spec: P4 2.8 GHz, 512 Ram, IE 6 22-24 fps with a single firework I pressed each number 5 times in quick succession and these are the lowest FPS i got. This was after around 4/5 tries for each 1 : 5fps 2 : 9fps 3 : 12fPs 4 : 15fps 5 : 16fps Last edited by nick_das; 07-22-2005 at 07:18 AM. |
|
|
|
|
|
#4 |
|
....he's amazing!!!
Join Date: Nov 2000
Location: London UK
Posts: 1,504
|
Very cool. Had to fire up IE to use it though
Doesn't work in firefox. Something to do with the lycos frame keeping focus off the movie so the keys don't work. |
|
|
|
|
|
#5 |
|
Member
Join Date: Nov 2003
Posts: 90
|
24-25 ... 1.8 256 Netscpe8.0 ...
but when i fire 10 of them at random... drop down to 4 fps avg....still pretty cool... I hope u're going to share ur secret w/ us... it's way cool...
__________________
Freakwncy - God made me a nerd because: If the Penagon didn't have someone to reformat their HD's, they would be full of porn and online games. |
|
|
|
|
|
#6 |
|
Moderator
Join Date: Jul 2001
Location: Estonia
Posts: 8,138
|
Around 9 fps for 1 firework.
Having more then 5 same time dropped it to 0 (dont think I have seen 0 fps before). Opera 8.01, Flash player 8. |
|
|
|
|
|
#7 |
|
I tried...
Join Date: Aug 2003
Location: Berkeley, California, USA
Posts: 677
|
You can't delete posts?
sry, for the double post.
__________________
http://www.dbarbarian.net Last edited by dbarbarian; 07-22-2005 at 01:04 PM. Reason: double post |
|
|
|
|
|
#8 |
|
I tried...
Join Date: Aug 2003
Location: Berkeley, California, USA
Posts: 677
|
thanks for the info everybody
![]() gaming monkey: the "1" firework is the most cpu intensive because it has the most particles. I can launch 5 of the "4" or "5" and it would only go down to around 14 fps, but it goes down to 5 fps when i launch 5 of the "1" firework nick_das: thanks I'm suprised that 3 was faster than 2.lesli_felix: lol, sry. Yes, I am still using IE. Too lazy to get firefox. Freakwncy02: The secret is that you animate the particles so you don't have to cycle through all of them to move them. For example: the "1" firework shoots up, explodes moves all the "heads" with AS and creates the particles with AS, but the particles are all tweened. For fireworks "4" and "5" all the explosion particles are attached into a empty movie clip. The particles are all tweened and the container is moved downward with AS. I tried moving everything with AS, but it was way too slow to make anything look good. tonypa: which firework did you launch for the 9 fps? lol, 0 fps. [offtopic] I need to thank you for your tilebased tutorials. I have been attempting to make a tilebased game, and it has really helped a ton. so, Thank You [/offtopic]
__________________
http://www.dbarbarian.net |
|
|
|
|
|
#9 |
|
Script kiddie
Join Date: Jun 2004
Location: England
Posts: 2,559
|
Why not enable Bitmap Caching using one of the Flash Player 8 drag-and-drop programs?
|
|
|
|
|
|
#10 |
|
I tried...
Join Date: Aug 2003
Location: Berkeley, California, USA
Posts: 677
|
VENGEANCE MX: huh? please explain.
__________________
http://www.dbarbarian.net |
|
|
|
|
|
#11 | |
|
Moderator
Join Date: Jul 2001
Location: Estonia
Posts: 8,138
|
Quote:
Nice to hear you liked the tutorials
|
|
|
|
|
|
|
#12 |
|
Flash hates me.
Join Date: Nov 2003
Location: UK
Posts: 439
|
25 fps, went down to five as i put about 8 fireworks on screen.
__________________
"wen i found my gerbil dead my other gerbil was eating it i just cried and screamed" http://www.livescripts.net -------------------------------------------------------------------------------- Last edited by some moderator : Today at 9:01 PM. |
|
|
|
|
|
#13 |
|
Patron Saint of Beatings
Join Date: Nov 2000
Location: Ro-cha-cha-cha, New York
Posts: 1,992
|
You might want to put a limit on the number of fireworks on screen.. Or...reduce the quality to low the more fireworks on screen...
I don't know.. but I like it. |
|
|
|
|
|
#14 |
|
Untitled-1.fla
Join Date: Mar 2001
Location: Sweden
Posts: 1,626
|
Nice. The fps was about 20 when firing number 1. When all 5 different types were on the screen at the same time the movie had a low point on 7 fps (AMD 1400, 512Mb Ram, Flash Player 8 beta, IE 6).
__________________
AS 3.0 Water Effect :: ActionScript 3.0 Raytracer :: The Curse of Sylvaniah :: Tutorials |
|
|
|
|
|
#15 |
|
I tried...
Join Date: Aug 2003
Location: Berkeley, California, USA
Posts: 677
|
tonypa: I'll try making everything bitmaps and update it. That should help.
crashlanding: yea, 8 fireworks will do that. especially the number 1 firework WilloughbyJackson: This is only a test to see how the frame rate is. When I implement this into games, I will control the number of fireworks. I'll keep that in mind though when I make it into a game of its own. Glad you liked it ![]() strille: Wow. Flash Player 8 beta. How much faster is that than flash player 7? Because the fps is very good for a 512 mb ram (i think).
__________________
http://www.dbarbarian.net |
|
|
|
|
|
#16 | |
|
Untitled-1.fla
Join Date: Mar 2001
Location: Sweden
Posts: 1,626
|
Quote:
I haven't seen a huge improvement in performance myself, but FP8 is supposted to run a lot faster on Macs compared to FP7. And with bitmap caching enabled graphic performance is increased quite a lot.
__________________
AS 3.0 Water Effect :: ActionScript 3.0 Raytracer :: The Curse of Sylvaniah :: Tutorials |
|
|
|
|
|
|
#17 |
|
I tried...
Join Date: Aug 2003
Location: Berkeley, California, USA
Posts: 677
|
Sweet. Thanks for the link
![]() About bitmap caching: Do you need Flash MX 2005 to be able to use that, or will the flashplayer 8 be able to render MCs as btimaps on its own?
__________________
http://www.dbarbarian.net |
|
|
|
|
|
#18 |
|
Untitled-1.fla
Join Date: Mar 2001
Location: Sweden
Posts: 1,626
|
It needs to be turned on, so old Flash content will not benefit from this. Check out this thread for more info: http://www.flashkit.com/board/showthread.php?t=640465
__________________
AS 3.0 Water Effect :: ActionScript 3.0 Raytracer :: The Curse of Sylvaniah :: Tutorials |
|
|
|
|
|
#19 |
|
I tried...
Join Date: Aug 2003
Location: Berkeley, California, USA
Posts: 677
|
WOW! I just played around with it for a little bit, and got it working. Flash 8 is pretty awesome =)
I couldn't get cacheAsBitmap working on mine because I am changing more than just the x and y values. ![]() Thanks again for the link
__________________
http://www.dbarbarian.net |
|
|
|
|
|
#20 |
|
aka BuTTons
Join Date: Jun 2005
Location: Under a Rock
Posts: 22
|
It stayed around 25-26 for one.... but what im thinking is about 12 or so dropped it to 0, I still cant get the window to close. :x
__________________
|
|
|
|
![]() |
|
||||||
| Thread Tools | Search this Thread |
| Display Modes | |
|
|