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Old 07-22-2005, 05:11 AM   #1
dbarbarian
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[BETA] Fireworks testing

I recently made a fireworks engine and I was wondering how it ran on other people's comps.

Pleas post the fps and your system specs with different number and types of fireworks.

Thank you

Use 1,2,3,4,5 to create fireworks. I will probably implement this into my games and then maybe make a game of its own.

http://members.lycos.co.uk/dounanthe...ireworks.html?
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Old 07-22-2005, 06:20 AM   #2
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Ooooh, aaah....

Constant 24-25 fps with a single firework on mine (256ram, 2.01Ghz, AMD Athalon XP 2400+)

Very nice!

When I randomly mashed the keyboard and had about 7-10 fireworks the framerate dropped to 7fps.
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Old 07-22-2005, 07:16 AM   #3
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Nice effect. I'm liking it

Spec: P4 2.8 GHz, 512 Ram, IE 6

22-24 fps with a single firework

I pressed each number 5 times in quick succession and these are the lowest FPS i got. This was after around 4/5 tries for each

1 : 5fps
2 : 9fps
3 : 12fPs
4 : 15fps
5 : 16fps

Last edited by nick_das; 07-22-2005 at 07:18 AM.
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Old 07-22-2005, 09:45 AM   #4
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Very cool. Had to fire up IE to use it though

Doesn't work in firefox. Something to do with the lycos frame keeping focus off the movie so the keys don't work.
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Old 07-22-2005, 12:29 PM   #5
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24-25 ... 1.8 256 Netscpe8.0 ...
but when i fire 10 of them at random... drop down to 4 fps avg....still pretty cool...
I hope u're going to share ur secret w/ us... it's way cool...
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Old 07-22-2005, 12:37 PM   #6
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Around 9 fps for 1 firework.
Having more then 5 same time dropped it to 0 (dont think I have seen 0 fps before).

Opera 8.01, Flash player 8.
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Old 07-22-2005, 12:54 PM   #7
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You can't delete posts?
sry, for the double post.
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Old 07-22-2005, 12:55 PM   #8
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thanks for the info everybody

gaming monkey: the "1" firework is the most cpu intensive because it has the most particles. I can launch 5 of the "4" or "5" and it would only go down to around 14 fps, but it goes down to 5 fps when i launch 5 of the "1" firework

nick_das: thanks I'm suprised that 3 was faster than 2.

lesli_felix: lol, sry. Yes, I am still using IE. Too lazy to get firefox.

Freakwncy02: The secret is that you animate the particles so you don't have to cycle through all of them to move them.
For example: the "1" firework shoots up, explodes moves all the "heads" with AS and creates the particles with AS, but the particles are all tweened. For fireworks "4" and "5" all the explosion particles are attached into a empty movie clip. The particles are all tweened and the container is moved downward with AS.
I tried moving everything with AS, but it was way too slow to make anything look good.

tonypa: which firework did you launch for the 9 fps?
lol, 0 fps.
[offtopic] I need to thank you for your tilebased tutorials. I have been attempting to make a tilebased game, and it has really helped a ton. so, Thank You [/offtopic]
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Old 07-22-2005, 01:46 PM   #9
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Why not enable Bitmap Caching using one of the Flash Player 8 drag-and-drop programs?
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Old 07-22-2005, 02:41 PM   #10
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VENGEANCE MX: huh? please explain.
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Old 07-22-2005, 02:59 PM   #11
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Quote:
Originally Posted by dbarbarian
tonypa: which firework did you launch for the 9 fps?
lol, 0 fps.
[offtopic] I need to thank you for your tilebased tutorials. I have been attempting to make a tilebased game, and it has really helped a ton. so, Thank You [/offtopic]
I used number 1. Didnt know they are actually different.

Nice to hear you liked the tutorials
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Old 07-22-2005, 05:26 PM   #12
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25 fps, went down to five as i put about 8 fireworks on screen.
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Old 07-22-2005, 06:40 PM   #13
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You might want to put a limit on the number of fireworks on screen.. Or...reduce the quality to low the more fireworks on screen...

I don't know.. but I like it.
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Old 07-22-2005, 07:39 PM   #14
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Nice. The fps was about 20 when firing number 1. When all 5 different types were on the screen at the same time the movie had a low point on 7 fps (AMD 1400, 512Mb Ram, Flash Player 8 beta, IE 6).
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Old 07-22-2005, 07:58 PM   #15
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tonypa: I'll try making everything bitmaps and update it. That should help.

crashlanding: yea, 8 fireworks will do that. especially the number 1 firework

WilloughbyJackson: This is only a test to see how the frame rate is. When I implement this into games, I will control the number of fireworks. I'll keep that in mind though when I make it into a game of its own.
Glad you liked it

strille: Wow. Flash Player 8 beta. How much faster is that than flash player 7? Because the fps is very good for a 512 mb ram (i think).
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Old 07-22-2005, 08:30 PM   #16
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Quote:
Wow. Flash Player 8 beta. How much faster is that than flash player 7?
It's available here: http://www.macromedia.com/software/f...r/public_beta/
I haven't seen a huge improvement in performance myself, but FP8 is supposted to run a lot faster on Macs compared to FP7. And with bitmap caching enabled graphic performance is increased quite a lot.
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Old 07-22-2005, 08:42 PM   #17
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Sweet. Thanks for the link
About bitmap caching: Do you need Flash MX 2005 to be able to use that, or will the flashplayer 8 be able to render MCs as btimaps on its own?
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Old 07-22-2005, 09:00 PM   #18
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It needs to be turned on, so old Flash content will not benefit from this. Check out this thread for more info: http://www.flashkit.com/board/showthread.php?t=640465
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Old 07-22-2005, 09:51 PM   #19
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WOW! I just played around with it for a little bit, and got it working. Flash 8 is pretty awesome =)

I couldn't get cacheAsBitmap working on mine because I am changing more than just the x and y values.

Thanks again for the link
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Old 07-23-2005, 05:38 AM   #20
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It stayed around 25-26 for one.... but what im thinking is about 12 or so dropped it to 0, I still cant get the window to close. :x
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