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#1 |
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Senior Member
Join Date: Mar 2005
Posts: 148
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need help with press and load
Hello there..
After have been sitting and try to figure out for an hour... the result is still blur..so I need ur guy expertise help here.. ok I just attach my mc into 2 container call holder1 and holder2 which is selected from the scrollbar...and different size also.. then I will have 2 mc attach into holder call mc1 and mc2...so my question is...how to set when I click on the mc1 it will active/blinking so that i can load image on it eg; mc1.loadMovie("t0.jpg")..and when I click the mc2 the same process happen..it will active the mc2 so that I can load the image on it...I really don't know how and still lost it...really need help... this is the code I'm currently using... Code:
stop();
var mc1;
var mc2;
//navigation
for (var i = 1; i<7; i++) {
this._root.main["m"+i].ivar = i;
this._root.main["m"+i].onRollOver = overMe;
this._root.main["m"+i].onRollOut = outMe;
this._root.main["m"+i].onPress = selectMe;
}
function overMe() {
this.gotoAndPlay(2);
}
function outMe() {
this.gotoAndPlay(1);
}
function selectMe() {
//holder1
mc1 = _root.holder.attachMovie("c"+this.ivar,"mc"+this.ivar,10+1);
mc1._x = 480;
mc1._y = 180;
mc1.onPress = me1;
//holder2
mc2 = _root.holder2.attachMovie("c"+this.ivar+this.ivar,"mc2",20+1);
mc2._x = 480;
mc2._y = 180;
//mc2.onPress = me2;
}
function me1(){
//trace("click");
attachMovie("frame","frame",5);
frame._x = mc1._x;
frame._y = mc1._y;
frame._width = mc1._width;
frame._height = mc1._height;
}
//bg button
for(var ij=0;ij<3;ij++){
//trace(this["p"+i]);
this["p"+ij].ijvar = ij;
this["p"+ij].onPress = loadBg;
}
//function load BG
function loadBg(){
//trace(this);
mc1.loadMovie(this.ijvar+".jpg");
}
//go next
nextbut.onPress = function(){
gotoAndPlay(10);
result.text = mc1;
}
tq this is my working fla.. http://fifin04.propertyaccess.com.my...essandload.zip |
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#2 |
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Senior Member
Join Date: Mar 2005
Posts: 148
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anyone !! bump!!
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