To register for an Internet.com membership to receive newsletters and white papers, use the Register button ABOVE.
To participate in the message forums BELOW, click here


A Flash Developer Resource Site

Go Back   Flash Kit Community Forums > General Help > Games

Reply
 
Thread Tools Search this Thread Display Modes
Old 07-23-2006, 11:12 AM   #1
derekbeau
Junior Member
 
Join Date: Jul 2006
Posts: 8
[Beta] Fish Snipe

Hey guys,

I started playing around with flash about a year ago, but got sidetracked with oter stuff and never took it any further. A couple days ago, I decided to actually start and complete a game.

I created all of the graphics yesterday. The fish were drawn with the pencil tool and a wacom tablet (im not too good at vectors, but I just orderd an illustrator cs2 book to try and improve). The bullets, reload, and oxygen tank were built with vectors in flash. The background was created in photoshop, taking inspiration from DayDream's post in another thread about a fish game. They aren't the best graphics, but I think they work out alright.

It is very simple. You shoot (click on) fish as they swim by. Over time, the fish appear on the screen faster. All of the fish have random sizes and random speeds. The points awarded per fish is based on its difficulty (size and speed).

The game goes on until you run out of oxygen. Killing a fish replenishes a small amount of oxygen. You do, however, have to reload after every 8 shots, so I don't think it is possible to keep the game going forever (if it is, I'll have to adjust the per fish oxygen bonus).

I am pretty sure the game is finished aside from some small details. I need to add menu button sounds and maybe some background music (if you know any free sounds that would be good, please let me know).

So here it is:
http://www.usuallygames.com/custom/fish_snipe.html

I would really appreciate any feedback you can give to help me improve it.

Thank you!
derekbeau is offline   Reply With Quote
Old 07-23-2006, 04:32 PM   #2
scheletro
Game Player - Developer
 
scheletro's Avatar
 
Join Date: Mar 2005
Location: México living in Barcelona
Posts: 1,074
In mypower book and using safari I only could see the intro and the sea back, nothing more
__________________


"I love to make them as I love to play them"
scheletro is offline   Reply With Quote
Old 07-23-2006, 07:41 PM   #3
moe8585
Game Gecko
 
moe8585's Avatar
 
Join Date: Sep 2002
Location: Raleigh, NC
Posts: 111
I don't like the fact that you have to click the reload button to reload. I would prefer pressing the space bar or a keyboard key to reloaded. Having to press the button on the bottom of the screen throws you off.
__________________
Free Online Games @ GameGecko.com

Games For Websites @ GamesForWebsites.com

Contact me if you would like GameGecko to sponsor or license your games.
moe8585 is offline   Reply With Quote
Old 07-24-2006, 01:19 AM   #4
derekbeau
Junior Member
 
Join Date: Jul 2006
Posts: 8
Quote:
Originally Posted by scheletro
In mypower book and using safari I only could see the intro and the sea back, nothing more
Hmm, could that be a problem with the fonts? I thought that Flash ran uniformly across all platforms.

Quote:
Originally Posted by moe8585
I don't like the fact that you have to click the reload button to reload. I would prefer pressing the space bar or a keyboard key to reloaded. Having to press the button on the bottom of the screen throws you off.
That was one of the choices that I had to make, but when I set reload to an actual key, it was way too easy and I hardly missed a beat when playing the game. This can cause the game to go on literally forever.

The idea with the reload button is that you have to "grab" your bullets in order to put them into your gun.
derekbeau is offline   Reply With Quote
Old 07-24-2006, 01:43 AM   #5
blazes816
Senior Member
 
Join Date: Jul 2005
Posts: 692
It's pretty good. I don't like having to hit the reload button, but I think your right about how it'd be to easy. mabey another alternitive? could get creative...mabey, make the canvas about 200 px bigger on all sides, then center it, make the sides a button so you can do the old school "shoot off screen to reload".
blazes816 is offline   Reply With Quote
Old 07-24-2006, 02:43 AM   #6
Gloo pot
Senior Member
 
Gloo pot's Avatar
 
Join Date: Aug 2005
Location: Australia Mate!
Posts: 874
Just some creative idea's...

Draw a harpoon gun and make it shoot spears. Most guns wont work under wanter properly.

If you miss a taget make the harpoons fade out into the back ground.

If you kill a fish make it float up to the top upside down, as fish do when dead. They dont incerate and leave a few blood drops in the water.

Possably play some smooth bubbling sounds in the background with some very faint running water sounds... (You dont have to have 1 sound consistantly looping as a background, it realy makes a difference if you can have a few differnt sounds and 1 or 2 loops being played...)

Differnt fish would be good.

Need some more oomph to the game concept, its preaty bland and done way to much by new flashers.

When a fish is killed, make some bubbes to that fly to your air tank so there is some indication that its being filled and depending on how cpu intesive it becomes make some bubbles float out of the tank as its decresing.

There was more, but i forgot them..

Anyhoo, it aint as bad as some peoples and does have some potential to be something preaty decent...
__________________
92.7 Fresh FM for all your South Aussies - Doof Doof music FTW people!
Gloo pot is offline   Reply With Quote
Old 07-24-2006, 06:49 AM   #7
The Helmsman
Senior Member
 
The Helmsman's Avatar
 
Join Date: Aug 2005
Location: _root
Posts: 449
Looks promising, but....
I have found a bug:
- Hi-scores seems to be out of order.
And here are couple of suggestions:
- The game is too short, i can recommend you divide game to levels.
- It will be great if you change fish hit animation to something more interesting.
- It is un-clear to me which weapon i use to shoot.
- It will be great if you'll give opportunity to use different weapons. Each one with his own behaviour.
__________________
LiveBroadcasting | FrozenModule
The Helmsman is offline   Reply With Quote
Old 07-24-2006, 07:36 AM   #8
Fall_X
crossconscious
 
Join Date: Sep 2005
Location: Belgium
Posts: 1,186
Quote:
That was one of the choices that I had to make, but when I set reload to an actual key, it was way too easy and I hardly missed a beat when playing the game. This can cause the game to go on literally forever.
Then just add a timer/counter. Let the reload take half a second or something. You could show the bullets filling up at the button or something to visualize it.

Appart from that, pretty nice game, but needs improvement.
__________________
www.crossconscious.com
Fall_X is offline   Reply With Quote
Old 07-24-2006, 08:38 AM   #9
scheletro
Game Player - Developer
 
scheletro's Avatar
 
Join Date: Mar 2005
Location: México living in Barcelona
Posts: 1,074
Now I could play in firefox, I like it, but I think you should make the fishes also in photoshop
__________________


"I love to make them as I love to play them"
scheletro is offline   Reply With Quote
Old 07-24-2006, 11:39 AM   #10
derekbeau
Junior Member
 
Join Date: Jul 2006
Posts: 8
Quote:
Originally Posted by Gloo pot
Draw a harpoon gun and make it shoot spears. Most guns wont work under wanter properly.

If you miss a taget make the harpoons fade out into the back ground.

If you kill a fish make it float up to the top upside down, as fish do when dead. They dont incerate and leave a few blood drops in the water.

Possably play some smooth bubbling sounds in the background with some very faint running water sounds... (You dont have to have 1 sound consistantly looping as a background, it realy makes a difference if you can have a few differnt sounds and 1 or 2 loops being played...)

Differnt fish would be good.

Need some more oomph to the game concept, its preaty bland and done way to much by new flashers.

When a fish is killed, make some bubbes to that fly to your air tank so there is some indication that its being filled and depending on how cpu intesive it becomes make some bubbles float out of the tank as its decresing.

There was more, but i forgot them..

Anyhoo, it aint as bad as some peoples and does have some potential to be something preaty decent...
These suggestions would definately make it more realistic... but im not trying to get too realistic here.

Thank you for the comments though, I will take them into consideration.

Quote:
Originally Posted by The Helmsman
Looks promising, but....
I have found a bug:
- Hi-scores seems to be out of order.
And here are couple of suggestions:
- The game is too short, i can recommend you divide game to levels.
- It will be great if you change fish hit animation to something more interesting.
- It is un-clear to me which weapon i use to shoot.
- It will be great if you'll give opportunity to use different weapons. Each one with his own behaviour.
I was working on the highscores feature lastnight and never finished it. It is working now aside from the PHP page needing "prettier" styling.

The game is supposed to be short. I never meant it to have any levels. My next game will be more complex with levels.

I agree about the fish hit animation. I'll give Gloo pot's suggestion a try where the fish turn upside down and float up. The idea was that the "powerful" gun is exploding the fish.

There is no need for different weapons because the goal of each one would be to simply click on the fish.

Quote:
Originally Posted by Fall_X
Then just add a timer/counter. Let the reload take half a second or something. You could show the bullets filling up at the button or something to visualize it.

Appart from that, pretty nice game, but needs improvement.
Thats actually a nice idea. I'll try it out and see how I like it.

Quote:
Originally Posted by scheletro
Now I could play in firefox, I like it, but I think you should make the fishes also in photoshop
You still can't play in safari? Do you come across many flash games that can't play in safari?

As for making the fish in photoshop... it wouldn't work because they have to be scaleable.




Thanks everyone for the comments and criticism!
derekbeau is offline   Reply With Quote
Old 07-24-2006, 09:10 PM   #11
alienplanet
Hello, Earthlings...
 
alienplanet's Avatar
 
Join Date: Jul 2006
Location: Martian City, Alien Planet
Posts: 108
Same as above. Could use better gun, bullet, death effects. Other than that its a good concept.
__________________
Flash Games from Alien Planet Studios:
Alien Planet Games Website
Using Flash 8 Basic
alienplanet is offline   Reply With Quote
Reply

Go Back   Flash Kit Community Forums > General Help > Games

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:02 PM.


internet.commerce
Be a Commerce Partner
 »  »  »  »  »  »  »
 »  »  »  »  »  »
 

    

Acceptable Use Policy


The Network for Technology Professionals

Search:

About Internet.com

Legal Notices, Licensing, Permissions, Privacy Policy.
Advertise | Newsletters | E-mail Offers


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.