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#1 |
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Senior Member
Join Date: Apr 2006
Posts: 1,059
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[BETA]HairBrain Game
Im making a game for my friends website , lookin for feedback
new URL: http://www.joranbeasley.net/HBG/ I know theres still some bugs if you find some please list them and maybe youll hit one i missed mostly im curious as to reaction to gameplay, tweaks etc. Last edited by joran420; 11-21-2006 at 02:46 PM. |
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#2 |
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Moderator
Join Date: Jul 2001
Location: Estonia
Posts: 8,138
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It is better to have swf embedded into html. Linking traight to swf causes movie to be resized and that means speed loss. You should also consider turning "select text" option off in all text boxes.
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#3 |
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file not found
Join Date: Apr 2006
Posts: 457
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use a shapeflag rather than a regular hittest to see if it hits uncle sam's head, scince it's cross-shaped, there's alot of times where you die thinking "but I didn't touch that..."
or perhaps you use another method entirely, just change it so that this doesn't happen... |
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#4 |
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Senior Member
Join Date: Apr 2006
Posts: 1,059
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dood ideas ill implement them tonight
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#5 |
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Wait- what now?
Join Date: Dec 2005
Posts: 1,468
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On the loader dont display the getBytesTotal() or getBytesLoaded() unless they are rounded. Otherwise it looks messy
__________________
"I'd only told them the truth. Was that so selfish? Our integrity sells for so little, but it is all we really have. It is the very last inch of us, but within that inch, we are free." |
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#6 |
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Senior Member
Join Date: Apr 2006
Posts: 1,059
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Last edited by joran420; 11-21-2006 at 02:47 PM. |
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#7 |
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Game Gecko
Join Date: Sep 2002
Location: Raleigh, NC
Posts: 111
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I like the concept of the game, but the pace is too slow. I spent a lot of time just waiting.
__________________
Free Online Games @ GameGecko.com Games For Websites @ GamesForWebsites.com Contact me if you would like GameGecko to sponsor or license your games. |
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#8 |
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M.D.
Join Date: Dec 2002
Location: Shelter
Posts: 4,039
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funny
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#9 |
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Senior Member
Join Date: Apr 2006
Posts: 1,059
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Ive just changed it to fix the scoring a little
tomoroww i am adding something to pick up the pace alot
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#10 |
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Senior Member
Join Date: Apr 2006
Posts: 1,059
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new URL: http://www.joranbeasley.net/HBG/
last weekend i finally had a little time to work on this some more now : Balls Bounce PowerUPs Levels/level meter bombs dont start falling until level 2 Fireballs start falling at level 4(stay away from them they'll incinerate you if you get to close.) Remember longer chains give exponentially higher scores Dont mix ball colors or youll lose points GIMME FEEDBACK PLEASE (esp. if something isnt working right) Ignore the login/register stuff as im not sure if Im going to use them to save highscores/personal records/current level just hit login and leave the default info in the boxes also I havent done a gameover screen so when you die your character is just gone. |
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#11 |
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Senior Member
Join Date: Apr 2006
Posts: 1,059
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ok just updated it one last time the version there is the final version...unless you guys think some stuff needs to be changed...
I made all the changes the only one that significantly improved performance was the updateAfterEvent....but i left em all in there im uploading the new SWF now lemme know if thats better Last edited by joran420; 11-26-2006 at 02:43 PM. |
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#12 |
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Script kiddie
Join Date: Jun 2004
Location: England
Posts: 2,559
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The game is very, very, very slow.
Set the framerate to 31 fps. Add the line updateAfterEvent(); in your onMouseMove function. Bitmap-cache the background. |
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#13 |
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Senior Member
Join Date: Apr 2006
Posts: 1,059
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ok I'll try those suggestions...you think that will make a big difference performance wise?
It runs pretty fast on my computer as is..but i have a pretty highend computer and havent been able to test on slower systems Thanks alot for the suggestions ![]() [edit] OK I made the changes the only one that significantly improved performance(as far as i can tell was the updateAfterEvent() ) but try now and lemme know if it made a difference [edit*2] the backgrounds and songs load slow because im loading them on demand rather than preloading them. Last edited by joran420; 11-26-2006 at 02:46 PM. |
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