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#1 |
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Senior Member
Join Date: Sep 2006
Posts: 130
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[Beta] Thorenzitha Flash game v 2 - adventure game/story
Thorenzitha Flash game beta 2 - adventure game/story
The following have been added: Start music to game intro In game start music Wind sound with fade in/out as you enter/exit building Rain particles with mist Plasma gun fire with sound and reflection outside in the rain Enemy creature which reacts to the way the cyborg moves When killed, shine red and are returned to start of room Please note this is still early days and I need to iron out some of the collision problems with character/cyborg sometimes getting stuck in collision. An object is collected by walking next to one of the crates at the start. It is needed to open the door. -- controls -- Arrow keys = move cyborg Enter key = actions use and pickup Ctrl key = fire -- http://www.btinternet.com/~m.j_hall/Thorenzitha.htm Thanks, MichaelUK |
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#2 | |
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...dishing dimes on an .fla!
Join Date: Dec 2001
Location: Cambridgeshire, England
Posts: 1,017
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Quote:
looks like it could be good though...keep at it and keep us informed... |
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#3 |
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PlayerForever
Join Date: Feb 2005
Posts: 724
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looks very nice .. rain is very nice. You may add some lightings also
I think walikg left right sould be faster to be sncronised with waliking animation |
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#4 |
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M.D.
Join Date: Dec 2002
Location: Shelter
Posts: 4,039
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i like the idea, but i'm not feeling the gameplay much, it seems buggy, i'm not sure where the collision is going to happen and walking that slow is frustrating
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#5 |
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Truimagz.com
Join Date: Sep 2006
Location: St. Louis
Posts: 1,305
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Aye, I agree with mally, walking that slow is a pain, it looks nice, but I was walking all over the crates and inside em, couldnt see the key I picked up by accident. maybie raise the camera to an over the shoulder.
Dunno. I mean it looks nice, and I don't want to dis anything I know how hard it all is. But this ones gonna need alot of work to get attention. Good job so far, keep us posted.
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http://www.truimagz.com |
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#6 |
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Senior Member
Join Date: Sep 2006
Posts: 130
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Thanks for the comments
![]() I must admit to having spent my time more on adding rain particles, gun firing etc. rather than on the collision problems. I now know how to swap depths of sprites so I will be adding better collision around the crates. The way the keys swap is because the camera turns round to look at the other side of the room. Might consider having the player stop rather than walk on when the camera changes to stop the keys swap. I was planning on having an examine mode to look closer to where objects are so this should help. The walk animation can be made better now I have discovered an improved way of scaling depth for 3d. Thanks MichaelUK |
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