|
|
|
#1 |
|
Junior Member
Join Date: Mar 2006
Posts: 12
|
Front View Car Game Like NFS
Hello,
How do I create a game like NFS where u have the view of the car driver and as u move forward, the background goes backwards (i'm using photorealistic graphics). I can't seem to find a proper tutorials on that. Instead, I've found alot of top view driving games. Anyone can help? |
|
|
|
|
|
#2 |
|
Truimagz.com
Join Date: Sep 2006
Location: St. Louis
Posts: 1,305
|
Have you ever made a game before?
Have you ever used flash before? This information will help us to steer you in the right direction.
__________________
http://www.truimagz.com |
|
|
|
|
|
#3 |
|
Junior Member
Join Date: Mar 2006
Posts: 12
|
Yes I did. But I'm just a beginner. The 1st game I did had scrolling background and the characters movements were left, right and action. I'm currently working on a project about Petrol Saving. So I need to make a car game which has a front view with the background that moves backwards while you move forward. I've found a similar style (the zoomquilt) to what I want but can't seem to relate it to my game technically. And I can't seem to find any proper tutorials to help me out either.
|
|
|
|
|
|
#4 |
|
Student
Join Date: Apr 2001
Location: -
Posts: 4,756
|
mip mapping,- way to cache lower resolution images of the texture and use it at different distances. WHen the original images gets to blurry switch it with a new one that offers a better detail for that zoom state.
Though if I were you iŽd check out some simple FOV (field of View) examples that scale sprite, graphics or cars depending on their distance towards the camera. Search either here on the board, flashkit.com or google to find information regarding those
__________________
my new home: polycount old: Curing C. tech | Curing C. designs | tank | ortho. | zelda LTTP | Tile Edit. | scrolling 3d: 3d engine kit | ASE format | 3d binary format |
|
|
|
|
|
#5 |
|
Banned
Join Date: Dec 2006
Posts: 43
|
man this is very complicated
|
|
|
|
|
|
#6 |
|
Dot-Invader
Join Date: May 2002
Location: Dot-Switzerland
Posts: 2,600
|
about photorealistic graphics, did you try this one?
http://www.the-passenger.com/ Of course it's "fake", but the feeling is great ^_^ might be an idea (and huge filesize too) |
|
|
|
|
|
#7 |
|
Junior Member
Join Date: Mar 2006
Posts: 12
|
^^
Thanks everyone for d links and direction.
Mip mapping is cool but I guess it's too complicated for me. So far, I've found these really really cool stuff. http://www.kirupa.com/developer/acti...ape_camera.htm http://www.fastfroots.de/ |
|
|
|
|
|
#8 |
|
Student
Join Date: Apr 2001
Location: -
Posts: 4,756
|
actually I already had that kirupa.com link in my mind but it seems you already found it,- will help you at first alot I think
__________________
my new home: polycount old: Curing C. tech | Curing C. designs | tank | ortho. | zelda LTTP | Tile Edit. | scrolling 3d: 3d engine kit | ASE format | 3d binary format |
|
|
|
![]() |
|
||||||
| Thread Tools | Search this Thread |
| Display Modes | |
|
|