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Old 06-11-2007, 02:52 AM   #1
tomsamson
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sounds like some (hot) stuff we´ve been waiting for

http://www.kaourantin.net/2007/06/fl...-3-beta-1.html
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Old 06-11-2007, 02:56 AM   #2
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will test this longer of course but first impression: awesome!
just tried a physics driven heavy thingy made in AS3 and it runs at way better fps with the new player version
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Old 06-11-2007, 04:34 AM   #3
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Adobe really are a strange creature....i'ts VERY difficult to keep up with them. Those are the sort of features one kind of expected to be in fp10, I _need_ some bloody time off to get up to speed on all this fun looking stuff. Though I can't wait to see Papervision running with mip-mapping...gosh...
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Old 06-11-2007, 04:39 AM   #4
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woah! hardware support for full screen. finally!!
i'd say this is a direct result of the "casual games" success and the desire to compete in that arena.
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Old 06-11-2007, 04:42 AM   #5
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Mostly interesting stuff for Dual Core++ users, aint it?
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Old 06-11-2007, 04:43 AM   #6
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yeah, i heard rumors about some of these things for a good while but i didn´t expect it to be in a player update that soon either
i think its awesome though that the player (then in release version) will be available for a good while even before flash 10 comes out
and yup,regarding the display/look improvement things they talked about,again,needs some more indepth comparisons but so far some stuff i tried indeed seems to look a tad crisper and it looks like there´s less tearing flickering going on. Such visual things are of course less obvious to notice,still very cool
well,i´m still in awe seeing physics heavy stuff run in full fps in ff on my box,everything else sounds great,too but yup, that one alone already did it for me (since i installed the new player in ff and not ie,ff has way better playback performance now,who would have imagined that? )
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Old 06-11-2007, 04:45 AM   #7
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to saphua: as blink said,the hardware acceleration turns it into a benefitial update not only for multi core people.
Some mates and i just ran a few tests and those without multi cores all had higher fps results,too.
to blink: yup,also now with better video playback performance in fullscreen ms silverlight looks just a tad less interesting again
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Old 06-11-2007, 05:12 AM   #8
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a colleague of mine (i say that allot) met with some adobe guys, he mentioned they were looking at getting the plash player into TV (fullscreen video) but i thought it was just a rumor. I suggest FK goes into dev mode. I love these times.

Hoorah.

I'm in awe at the moment, the best response i can come up with is "Hoorah", i suck.

Lux, you gotta go fullscreen on 2K, seriously
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Old 06-11-2007, 05:17 AM   #9
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I dont know if I did something wrong, but when trying my tilesscroll example (moving full stage bitmap around) new player was much more laggier in full screen both in IE and Opera. Does it need some new AS included to notice speed increase?
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Old 06-11-2007, 05:24 AM   #10
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tony - http://labs.adobe.com/wiki/index.php...rdware_scaling

maybe
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Old 06-11-2007, 05:50 AM   #11
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Well, after some tests with tomsamson ...

Gained 20 fps on Puzzle Bobble (flash6, as1, tonypa, it affects as1),
was running at 37fps under ie/firefox with "old" plug in, now at 57fps.
The game is designed for 60 fps.

Just, wow ....
At last our games will run at the intended conception speed :]

An old, old page:http://www.ventoline.com/fps.html
Fps counter, as1/flash 6 based:
- running 63 fps out of 80 fps planned with "old" plug in
- ... now 82 fps out of 80 fps.

Mip mapping also truely adds to the rendering/smoothness (Carlos' shark demo on papervision is looking better).

Some drawbacks: marmotte and i artificially boosted the original fps of Bubble Islands from 60 fps to 80 fps for the GDC; now it runs too fast ! First time needing to 'fps' down.

The effect goes down to games published with as1, so... Tomsamson pointed out that way less people might be into switching to as3 now though
33% speed increase, not from actionscript, not from compiler, just from the player.

I don't even talk about hardware rendering .... this new option when in full screen, "activate software rendering" is feeling weird, after so much time waiting


Great news !


[update]
Test done on mac osX by marmotte: the speed increase is not as stunning as on windows, as puzzle bobble now runs at 50 fps (57 under windows - old was at 37fps).
[/update]
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Old 06-11-2007, 05:57 AM   #12
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yep, just tested most of my games in firefox (the worst performer imo) and all ran like they were offline, no slow down at all. Superb.
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Old 06-11-2007, 06:19 AM   #13
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I'll have to give this a proper test later when I'm home....

Mixed feelings about this. The separate threading is awesome, especially if you want to decode flv without slowing everything else down, but at the moment realistic development has to be for single core machines. I think it'll be a year or two before we can expect the average user to have a dual core machine.

However, I cannot wait to try out the mip-mapping to see how it compares to the old renderer.

Sweet!
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Old 06-11-2007, 06:23 AM   #14
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Woah.. This is like christmas and my birthday at the same time!! This is what we have been waiting for people! Adobe might be the best thing ever happened to flash
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Old 06-11-2007, 08:23 AM   #15
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I´m so going to develop some heavy AS3 content soon,- wow finally a platform that really makes it worth developing for it
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Old 06-11-2007, 08:53 AM   #16
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Neato! The one thing I loved about the older players was the fact of how many people spent hours trying to speed up their code. Thats what flash dev was all about sucking the most out of the player. Now with these improvements. Wow the ideas we've had now seem a lot more possible. I can't wait to get some free time.
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Old 06-11-2007, 09:31 AM   #17
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Very, very cool. Tried it with some old demos I had and it's so much smoother - all those AS1 experimental games have become feasible in one fell swoop
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Old 06-11-2007, 12:11 PM   #18
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Hang on... I think I... have I ? Yes, yes I have. I've messed my pants.

"We now have some code which will try to do VBL syncing"

Oh sweet sweet Uridium ( http://www.lemon64.com/?game_id=2766 ), you will finally be mine.

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Old 06-11-2007, 12:12 PM   #19
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sweet!
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Old 06-11-2007, 12:16 PM   #20
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Sorry to post again so soon, but I just tried Polarity in FF ( Get a flash plug-in error using IE, which is annoying ), and that's how it's meant to play

I knew the Flash player would catch up with my code one day

Squize.

PS. Oh, whilst I'm being cheeky and posting too often, just posted my plasma effect today over at the blog, and just tested it again using the update, and it's faster in the browser now than as a standalone. Sex.

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