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#1 |
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Yes we can
Join Date: Sep 2001
Location: Team Titan Secret Lair
Posts: 4,486
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sounds like some (hot) stuff we´ve been waiting for
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Follow me on twitter http://www.potatocows.com/ my blog, mostly iPhone and game dev centric http://www.stimunation.com Stimunation - mostly web and client stuff we do |
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#2 |
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Yes we can
Join Date: Sep 2001
Location: Team Titan Secret Lair
Posts: 4,486
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will test this longer of course but first impression: awesome!
just tried a physics driven heavy thingy made in AS3 and it runs at way better fps with the new player version
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Follow me on twitter http://www.potatocows.com/ my blog, mostly iPhone and game dev centric http://www.stimunation.com Stimunation - mostly web and client stuff we do |
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#3 |
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Senior Member
Join Date: Aug 2002
Location: london village
Posts: 623
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Adobe really are a strange creature....i'ts VERY difficult to keep up with them. Those are the sort of features one kind of expected to be in fp10, I _need_ some bloody time off to get up to speed on all this fun looking stuff. Though I can't wait to see Papervision running with mip-mapping...gosh...
chris errorx |
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#4 |
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ism
Join Date: Aug 2001
Location: , location, location
Posts: 4,945
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woah! hardware support for full screen. finally!!
i'd say this is a direct result of the "casual games" success and the desire to compete in that arena.
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Graphics Attract, Motion Engages, Gameplay Addicts XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro |
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#5 |
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SaphuA
Join Date: Oct 2002
Location: The Netherlands
Posts: 2,182
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Mostly interesting stuff for Dual Core++ users, aint it?
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#6 |
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Yes we can
Join Date: Sep 2001
Location: Team Titan Secret Lair
Posts: 4,486
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yeah, i heard rumors about some of these things for a good while but i didn´t expect it to be in a player update that soon either
![]() i think its awesome though that the player (then in release version) will be available for a good while even before flash 10 comes out ![]() and yup,regarding the display/look improvement things they talked about,again,needs some more indepth comparisons but so far some stuff i tried indeed seems to look a tad crisper and it looks like there´s less tearing flickering going on. Such visual things are of course less obvious to notice,still very cool ![]() well,i´m still in awe seeing physics heavy stuff run in full fps in ff on my box,everything else sounds great,too but yup, that one alone already did it for me (since i installed the new player in ff and not ie,ff has way better playback performance now,who would have imagined that? )
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Follow me on twitter http://www.potatocows.com/ my blog, mostly iPhone and game dev centric http://www.stimunation.com Stimunation - mostly web and client stuff we do |
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#7 |
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Yes we can
Join Date: Sep 2001
Location: Team Titan Secret Lair
Posts: 4,486
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to saphua: as blink said,the hardware acceleration turns it into a benefitial update not only for multi core people.
Some mates and i just ran a few tests and those without multi cores all had higher fps results,too. to blink: yup,also now with better video playback performance in fullscreen ms silverlight looks just a tad less interesting again
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Follow me on twitter http://www.potatocows.com/ my blog, mostly iPhone and game dev centric http://www.stimunation.com Stimunation - mostly web and client stuff we do |
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#8 |
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M.D.
Join Date: Dec 2002
Location: Shelter
Posts: 4,039
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a colleague of mine (i say that allot) met with some adobe guys, he mentioned they were looking at getting the plash player into TV (fullscreen video) but i thought it was just a rumor. I suggest FK goes into dev mode. I love these times.
Hoorah. I'm in awe at the moment, the best response i can come up with is "Hoorah", i suck. Lux, you gotta go fullscreen on 2K, seriously Last edited by mr_malee; 06-11-2007 at 05:18 AM. |
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#9 |
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Moderator
Join Date: Jul 2001
Location: Estonia
Posts: 8,138
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I dont know if I did something wrong, but when trying my tilesscroll example (moving full stage bitmap around) new player was much more laggier in full screen both in IE and Opera. Does it need some new AS included to notice speed increase?
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#10 |
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M.D.
Join Date: Dec 2002
Location: Shelter
Posts: 4,039
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#11 |
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Tetris Downstacker
Join Date: Feb 2004
Location: Near by
Posts: 247
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Well, after some tests with tomsamson ...
Gained 20 fps on Puzzle Bobble (flash6, as1, tonypa, it affects as1), was running at 37fps under ie/firefox with "old" plug in, now at 57fps. The game is designed for 60 fps. Just, wow .... At last our games will run at the intended conception speed :] An old, old page:http://www.ventoline.com/fps.html Fps counter, as1/flash 6 based: - running 63 fps out of 80 fps planned with "old" plug in - ... now 82 fps out of 80 fps. Mip mapping also truely adds to the rendering/smoothness (Carlos' shark demo on papervision is looking better). Some drawbacks: marmotte and i artificially boosted the original fps of Bubble Islands from 60 fps to 80 fps for the GDC; now it runs too fast ! First time needing to 'fps' down. The effect goes down to games published with as1, so... Tomsamson pointed out that way less people might be into switching to as3 now though ![]() 33% speed increase, not from actionscript, not from compiler, just from the player. I don't even talk about hardware rendering .... this new option when in full screen, "activate software rendering" is feeling weird, after so much time waiting ![]() Great news ! [update] Test done on mac osX by marmotte: the speed increase is not as stunning as on windows, as puzzle bobble now runs at 50 fps (57 under windows - old was at 37fps). [/update]
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Bubble Islands - Your arcade puzzle game ! Dot-invasion Team Tales from the code front: stimunation developers blog Puzzle Bobble - The arcade port! 2iceMP framework - Flash Multiuser Server: multiplayer tetris, chess, othello, connect4 ... Frozen Bubble - shoot da bubbles! The Pi Game - game for geeks Last edited by Hasufel; 06-11-2007 at 06:00 AM. |
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#12 |
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M.D.
Join Date: Dec 2002
Location: Shelter
Posts: 4,039
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yep, just tested most of my games in firefox (the worst performer imo) and all ran like they were offline, no slow down at all. Superb.
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#13 |
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....he's amazing!!!
Join Date: Nov 2000
Location: London UK
Posts: 1,504
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I'll have to give this a proper test later when I'm home....
Mixed feelings about this. The separate threading is awesome, especially if you want to decode flv without slowing everything else down, but at the moment realistic development has to be for single core machines. I think it'll be a year or two before we can expect the average user to have a dual core machine. However, I cannot wait to try out the mip-mapping to see how it compares to the old renderer. Sweet! |
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#14 |
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Feeling adventurous?
Join Date: Mar 2004
Posts: 850
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Woah.. This is like christmas and my birthday at the same time!! This is what we have been waiting for people! Adobe might be the best thing ever happened to flash
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I don't have a photograph, but you can have my footprints. They're upstairs in my socks. |
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#15 |
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Student
Join Date: Apr 2001
Location: -
Posts: 4,756
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I´m so going to develop some heavy AS3 content soon,- wow finally a platform that really makes it worth developing for it
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#16 |
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Who needs pants?
Join Date: Apr 2001
Location: Somewhere
Posts: 1,975
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Neato! The one thing I loved about the older players was the fact of how many people spent hours trying to speed up their code. Thats what flash dev was all about sucking the most out of the player. Now with these improvements. Wow the ideas we've had now seem a lot more possible. I can't wait to get some free time.
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www.howtoit.com |
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#18 |
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Hype over content...
Join Date: Apr 2001
Location: Lost forever in a happy crowd...
Posts: 5,745
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Hang on... I think I... have I ? Yes, yes I have. I've messed my pants.
"We now have some code which will try to do VBL syncing" Oh sweet sweet Uridium ( http://www.lemon64.com/?game_id=2766 ), you will finally be mine. Squize.
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![]() www.gamingyourway.com | 651:Announce | Voxel Landscape | Kaleidoscope | Tunnel | Dot vectors | Plasma |
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#19 |
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Game Player - Developer
Join Date: Mar 2005
Location: México living in Barcelona
Posts: 1,074
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sweet!
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#20 |
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Hype over content...
Join Date: Apr 2001
Location: Lost forever in a happy crowd...
Posts: 5,745
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Sorry to post again so soon, but I just tried Polarity in FF ( Get a flash plug-in error using IE, which is annoying ), and that's how it's meant to play
![]() I knew the Flash player would catch up with my code one day ![]() Squize. PS. Oh, whilst I'm being cheeky and posting too often, just posted my plasma effect today over at the blog, and just tested it again using the update, and it's faster in the browser now than as a standalone. Sex.
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![]() www.gamingyourway.com | 651:Announce | Voxel Landscape | Kaleidoscope | Tunnel | Dot vectors | Plasma Last edited by Squize; 06-11-2007 at 12:19 PM. |
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