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Old 07-14-2007, 01:34 PM   #1
b18269
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Side-view of driving over detailed terrain HELP



As you can see from my highly detailed drawing , you can kinda guess what Im trying to do.

1) car is at stand still
2) car moves on arrow press realisticly over the hill with easing.

I have been having a poke around at tutorials but they all seem to be car driving games like the GTA ones (birds-eye-view). I want a side ways one.

Does anybody have experience with what im trying to do and point me to a right tutorial (or even have a simpl fla I can rape off you)
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Old 07-14-2007, 02:08 PM   #2
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Getting realistic movement involves lots of physics, you need things like forces, friction, time-based collision between terrain and car parts etc. FlashKit has Math and Physics board where you could look around.
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Old 07-14-2007, 03:38 PM   #3
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cheers, will have a fish around
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Old 07-14-2007, 08:21 PM   #4
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maybe use for the terrain slopes (maybe store it in a way of just height positions wich are connected with each other through slopes) and for the wheels circle collisions with a constrain binding them to each other - and each wheel colliding with the slopes that are in its (wheel) area.
THough this papers are really advanced stuff you might find these interesting and perhapsp somewhat helpfull:
http://www.harveycartel.org/metanet/...tutorialA.html
propably you would have enough read and need on "SECTION 0: General Introduction"
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Old 07-14-2007, 09:22 PM   #5
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Kinda off-topic, but thanks for linking that, Render. I've read it quite a few times before, but today I realized it's actually nowhere near as hard as I'd originally thought. Might try and use it in an experiment or something soon.
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Old 07-14-2007, 09:33 PM   #6
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This might be helpful, uses the fisix engine.

http://www.gotoandplay.it/_articles/...six_trucks.php
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Old 07-15-2007, 02:41 PM   #7
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You always have to create your terrain using cordinates? is there another way?
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Old 07-15-2007, 08:47 PM   #8
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Quote:
Originally Posted by scheletro
You always have to create your terrain using cordinates? is there another way?
well perhaps an image representing the height map will do it for some people or perhaps random sequences or parts of elments that are resused within an algorhythem- but then again not every developer might be a friend of auto generated map data - and rather design the teragin as well.
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Old 07-17-2007, 03:21 AM   #9
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There is a short tutorial and sources for this kind of games, in the flashkit games board, made by Frag, but I don't remember the url...
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