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#1 |
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Senior Member
Join Date: Jan 2006
Location: London, UK
Posts: 138
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Side-view of driving over detailed terrain HELP
![]() As you can see from my highly detailed drawing , you can kinda guess what Im trying to do.1) car is at stand still 2) car moves on arrow press realisticly over the hill with easing. I have been having a poke around at tutorials but they all seem to be car driving games like the GTA ones (birds-eye-view). I want a side ways one. Does anybody have experience with what im trying to do and point me to a right tutorial (or even have a simpl fla I can rape off you)
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#2 |
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Moderator
Join Date: Jul 2001
Location: Estonia
Posts: 8,138
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Getting realistic movement involves lots of physics, you need things like forces, friction, time-based collision between terrain and car parts etc. FlashKit has Math and Physics board where you could look around.
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#3 |
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Senior Member
Join Date: Jan 2006
Location: London, UK
Posts: 138
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cheers, will have a fish around
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#4 |
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Student
Join Date: Apr 2001
Location: -
Posts: 4,756
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maybe use for the terrain slopes (maybe store it in a way of just height positions wich are connected with each other through slopes) and for the wheels circle collisions with a constrain binding them to each other - and each wheel colliding with the slopes that are in its (wheel) area.
THough this papers are really advanced stuff you might find these interesting and perhapsp somewhat helpfull: http://www.harveycartel.org/metanet/...tutorialA.html propably you would have enough read and need on "SECTION 0: General Introduction"
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my new home: polycount old: Curing C. tech | Curing C. designs | tank | ortho. | zelda LTTP | Tile Edit. | scrolling 3d: 3d engine kit | ASE format | 3d binary format |
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#5 |
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Script kiddie
Join Date: Jun 2004
Location: England
Posts: 2,559
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Kinda off-topic, but thanks for linking that, Render. I've read it quite a few times before, but today I realized it's actually nowhere near as hard as I'd originally thought. Might try and use it in an experiment or something soon.
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#6 |
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Who needs pants?
Join Date: Apr 2001
Location: Somewhere
Posts: 1,975
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__________________
www.howtoit.com |
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#7 |
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Game Player - Developer
Join Date: Mar 2005
Location: México living in Barcelona
Posts: 1,074
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You always have to create your terrain using cordinates? is there another way?
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#8 | |
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Student
Join Date: Apr 2001
Location: -
Posts: 4,756
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Quote:
__________________
my new home: polycount old: Curing C. tech | Curing C. designs | tank | ortho. | zelda LTTP | Tile Edit. | scrolling 3d: 3d engine kit | ASE format | 3d binary format |
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#9 |
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Senior Member
Join Date: Jan 2005
Location: Paris, France
Posts: 691
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There is a short tutorial and sources for this kind of games, in the flashkit games board, made by Frag, but I don't remember the url...
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