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#1 |
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Junior Member
Join Date: Feb 2007
Posts: 22
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Best particle system for Kundt's tube simulation?
Hi all. I'm working on a Kundt's tube simulation and I'm seeking insight as to whether there is a pre-existing particle system out there suited to the job, or whether I should just code this from scratch. I thought I was close using the AS3 BIT-101 Particle class (http://www.christeso.com/blog/index....-class-in-as3/), but now I'm not so sure.
In a nutshell, I have a tube of powder and sound waves. When the sound waves fit neatly into the tube / perfectly overlap, we have resonance and the powder clumps at the bottom of the tube as indicated in the image below. My tube would have a fixed width, not a plunger. There are several ways of doing this, but I'm looking for the most realistic.
Also, it would be nice to allow the user to initially shake the tube to even out the powder, which rather shoots down the first on the list, unless I have a wave that flattens out as you shake I suppose. Quite a challenge! Particles systems are rather new to me, so any insight from you physics guru's would be much appreciated. I'm just not sure which path is the right one! |
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#2 |
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Senior Member
Join Date: Oct 2002
Posts: 444
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the thing is, most "particles" you would see there in flash experiments do not collide with each other, and so cannot stack. on the other hand, making them colliding imposes hard limits on total particles number. so either it will be totally fake, or you would have to implement collisions limited to certain area. there were general attemts in this, but none for "particles" afaik.
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