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#1 |
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Member
Join Date: Jan 2003
Location: The Netherlands
Posts: 43
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fade in fade out pictures with actionscript
I need a actionscript for the following problem.
load external *.jpgs with loadmovie in a movieclip. The picture fade in and fade out. Then the next picture will fade in and fade out. In Flash MX folder samples is a tutorial called load_images.fla This tutorial works with click on the button. What I want is that the movie play itself. ThanXS |
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#2 |
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forever depreciated™
Join Date: Dec 2002
Location: Florida, USA
Posts: 448
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lol.
You sorta make it sound like we're all a buncha flash junkies here to accept requests for work on custom flash coding. I don't think many vets here will give the entire code; instead we try to inspire people to learn flash than just hand over the code. One needs to understand in order to become enlightened, my child. *gong plays* You should brainstorm out an idea on how a system like that works. To me, I would setup an array of jpeg sources, and then systematically run them through a function who's purpose is to alpha fade in, wait a couple seconds, and alpha fade out; then a little check to move the array to the next index (and a cross check to start back at the beginning if you were at the end of the array, and do it all over again.
__________________
(am)™ :: aaron.martone :: http://www.aaronmartone.com "I see in layers; I think in ActionScript; Life is my animation and animation is my life.... oh, and I like corn dogs." |
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#3 |
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Member
Join Date: Jan 2003
Location: The Netherlands
Posts: 43
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Solution
square._alpha = 0;
whichPic = 1; _root.onEnterFrame = function() { if (square._alpha>2 && fadeOut) { square._alpha -=2; } if (square._alpha<2) { loadMovie("../images/image"+whichPic+".jpg", "square"); fadeOut = false; fadeIn = true; whichPic++; } if (square._alpha<100 && fadeIn && !fadeOut) { square._alpha +=2; } else { if (whichPic>=6) { stop(); } else { fadeOut = true; } } }; |
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#4 |
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Junior Member
Join Date: Apr 2009
Posts: 3
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Hey do you now how to have the slideshow loop?
Posts: 43 Solution square._alpha = 0; whichPic = 1; _root.onEnterFrame = function() { if (square._alpha>2 && fadeOut) { square._alpha -=2; } if (square._alpha<2) { loadMovie("../images/image"+whichPic+".jpg", "square"); fadeOut = false; fadeIn = true; whichPic++; } if (square._alpha<100 && fadeIn && !fadeOut) { square._alpha +=2; } else { if (whichPic>=6) { stop(); } else { fadeOut = true; } } }; |
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