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Spelunker
48 Hour Flashkit Competition WINNERS!
Well it's finally over; The Fifth Annual 48 Hour Flashkit Competition. Am I happy? Well, let's just say that this year things didn't quite turn out how I wanted them too, but on the whole there were some great games submitted and I still believe that some people had fun.I do admit that it was a bit disorganized compared to other years in the sense that so many people showed enthusiasm to join except no one actually followed through. At the end of the 48 hours, only a few games total were submitted. That's definately not good for a competition! So I decided to extend everything by 48 hours, making it a bit of a "96 Hour" competition, even though some people had actually finished their game on time. Was it fair for them? Well that's up to them to decide, but atleast with the extension we now have 10 games that were submitted. That's a fair amount of people if I may say so. So maybe things didn't work out as planned, but some aspects of it still worked and fortunately didn't fail completely! Note to self: Host it better next time.
Now I know that this year the topic was relatively weird. Normally its "weird" stuff like Almonds and telephone wires, but the fact that this year it was a tad more specific and demanded a bit more effort threw some people off. Maybe that's why not too many people joined in the end. I don't know... I mean do you like topics like those or topics like almonds and telephone wires. After all, I'm trying to please you guys and not so much myself so whatever you want I'll try my best to do. Hopefully with the feedback I have received, the next competition would be a bit better. Ugh, I hope I didn't let anyone down.
Topic: Business Through the Ages.
Why am I talking so much? Lol, I know you guys just want to know the winners so here they are:
FOR THE PARTICIPANTS WHO SUBMITTED WITHIN THE ORIGINAL DEADLINE:
This is just recognition for the people who actually finished on time. After the deadline, this is where the top three stood.
First Place: MechaPiano
Second Place: Alillm
Third Place: Kakihara
WINNERS OF THE FIFTH 48 HOUR FLASHKIT COMPETITION:
BEST ART
This award goes to the top 3 participants who had the best art in their game.
First Place: MechaPiano
Second Place: Baukereg
Third Place: Phobik
MOST FUN
This award goes to the top 3 participants who's games were the most fun.
First Place: T1ger
Second Place: Alillm
Third Place: Kakihara
MOST HARD WORK
This award goes to the top 3 participants who probably worked the hardest on their game
First Place: Kakihara
Second Place: Alillm
Third Place: MechaPiano
MOST ORIGINAL
This award goes to the top 3 participants who's game was the most original
First Place: T1ger
Second Place: Thehumanchimp
Third Place: MechaPiano
ALL AROUND GOODNESS
This award goes to the top 3 participants who's game is favoured by the voters.
First Place: T1ger
Second Place: Phobik
Third Place: Allilm
HONOURABLE MENTION
Honoring Baukereg for his attempt at making a game and his superior quality caveman engine.
BEST ALL AROUND GAME
These are the top 3 participants who's game is the best overall
First Place: T1ger
Second Place: MechaPiano
Third Place: Allilm
CONGRATULATIONS TO ALL PARTICIPANTS BECAUSE YOU ARE ALL WINNERS IN THE END
These are their games.
http://ripx.0catch.com/time_shifters/time_shifter.html -> RipX
http://robotsontheweb.net/contest/game.swf -> Jesserules
http://anzo.flashery.com/fr.html -> MechaPiano
http://www.planetbauke.com/engine01.swf -> Baukereg
http://www.straleks.com/phobik/wright_bros.swf -> Phobik
http://www.varstudios.com/login/files/wild%20west2.html -> Allilm
http://www.chimpbot.atbcp.net/viking.html# -> Thehumanchimp
http://www.straleks.com/breakfast/ -> T1ger
http://img67.exs.cx/my.php?loc=img6...mage=rpg7ze.swf -> Kakihara
http://www.flashkit.com/board/attac...?postid=3260270 -> MD004 (you must download it for it to work)
COMMENTS
RipX : Very impressive game. I loved the style of how you had to make a path to get a certain part of your spaceship. Although I never got around to completing it, I found that it is very original and clever. Sounds could have been added, but on the whole it was very good. The time period is a bit ambiguous but the product part was nice. Good job!
Jesserules : At first I didn't quite understand how to play (instructions were too long) but after a while I got used to the gameplay and discovered that it was pretty fun. Seeing as though it is a good game engine, adding in better graphics and sound would be rather easy and would complete the game. Unfortunately, the time period wasn't really reflected that well, but the product was shown very efficiently. Good job!
MechaPiano : Wow! What can I say? This is a perfect example of a game containing all aspects of artwork, originality, hard work and fun! The "slaveryesque" style and the odd mood that it sets the viewer in makes the gameplay fun and compelling. I can't really tell what time it was set in, but it was still very good. However, I cannot make the right potion and honestly....can you?
Baukereg : Why oh why did you not finish it? I was looking forward to playing your gauntlet style caveman game. Hopefully you can finish it sometime soon so we can all see what we had been waiting for.
Phobik : What's better than jumping on flimsy platforms in mid air while trying to avoid kites and Da Vinci's secret gizmos.... I liked how you could choose characters and then find a way to making the Wright Plane Prototype. Good job! (Note: The time period could have been more explicit. Maybe an old "film" effect and black and white)
Allilm : Yeeehaa! Every year after I host this contest, I always go out in the west and trade gunpowder. Now you just brought my fantasy even closer! I really liked the time period and the concept of travelling the desert with guns to trade goods. The product aspect could have been worked on a bit more, and the desert got a bit boring after a while, but the idea, art and gameplay was really well thought of and executed. I liked the getting off the horse bit and walking around and the shooting bandits in the head part. Actually, I liked the whole thing. Good job!
Thehumanchimp : Rumor has it that Erik the Red tried to connect tribes with telecom wires...Hehe. I found that it was a bit hard to get used to and a bit repetitive, but the idea was there and the originality was overflowing. The time period was fair and the product was a bit lacking, but once you got a hang of the game you just wanted to help those poor communicationless vikings. I liked it. Good work!
T1ger : Mmm....sandwiches. Now seeing as though you won this year's contest, I hope you will live up to your word and make that toaster work! I must say that I really enjoyed playing your game and it brought back many memories of all the times I tried so hard to digitally assemble a sandwich and eat it.. Man.. The gameplay was fast after a few levels and really became quite challenging. The art and originality was really good and the only thing that was lacking was a well represented time period. Oh well, we can't have everything now can we? I really loved the game and admire how much work you put into it(after its first version had you putting mustard and ketchup on weird outlines of bread..hehe, you needed that extension). Great work! (Oh and there is a small bug when you go to pick up butter or jam: your sleeve becames translucent)
Kakihara : Yipee! Killing zombies is my fav pastime. The tilebased system was really cool and the countdown put a lot of stress on me. Sounds would have been nice and some touchup on the graphics would have completed the whole game. It was really interesting and fun to play and help that poor little Peter. Poor guy....
MD004: Although I was having a lot of trouble logging on, I just right click and pressed play to get to the action! It was then that I realized how much I liked the idea and the fact that at some places you would have to get your teammate to press a button so you could go through and then help him to get across the electric field. Better graphics and time period would have helped a lot, but in general it was a really neat idea, especially since it was multiplayer! Good job!
Well I think that's about it. Thank you everyone for being part of this year's competition, and don't forget: EVERYONE IS A WINNER. Hopefully there will be more people next time and the whole thing would be amazingly hot stuff to brag about. Once again, thank you all and I hope you all had fun. Till next time!
-Beatcow
Last edited by Beatcow; 04-09-2005 at 04:18 PM.
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