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how angular volocity
how do i make a button change the angular volocity of an element ive tried "set element ("spoon") angular_velocity to 100" and "set element ("spoon") angular_velocity = 100"
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KoolMoves Moderator
element ("spoon").angular_velocity=100
Better yet in the start script get a handle on any element you plan to access in script like this
spoon=element("spoon");
then you can just use
spoon.angular_velocity=100 etc
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KoolMoves Moderator
Of course not that wouldn't spin it. Angluar Velocity as I recall is velocity that is relative to rotation only but does not rotate in itself.
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no never mind i didnt set the spoons volocity and exeleration on. thanks
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Game Master
nice spelling of Acceleration , lol (but really i like it)
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A Senior Newbie - How Odd
For the record:
Angular Velocity should be the rate at which the rotation angle is changing. ie. The angle is changing at 100 degrees per second.
Therefore, increasing an angular velocity will cause the object to spin faster, and decreasing the angle should make it spin slower. In 3DFA, if I remember correctly, an Angular Velocity of 360 should equate to a rotational speed of 1 revolution per second.
M.
Last edited by ForumNewbie; 10-31-2005 at 03:32 PM.
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