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Thread: 24 Hour Clock

  1. #1
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    24 Hour Clock

    It is possible to get a 24 hour clock in Koolmoves. This is the format of it at 1AM:

    1:29:59
    1:30:00
    1:30:01

    and at 1PM

    13:29:59
    13:30:00
    13:30:01

    Thanks

  2. #2
    That web bloke Stoke Laurie's Avatar
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    your clock

    There you go, an example of a digital 24 hour clock and an anologue one thrown in for free! all in 8 lines of code.
    Change font for appearance, and delete anything you don't need.
    Cheers

  3. #3
    Relaxing tmoore935's Avatar
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    Here is a version that I did that tells what time/direction that the goverenment is using.

    http://www.diversioncentral.com/games/samclock.html
    Any programming language is at its best before it is implemented and used.

  4. #4

  5. #5
    KoolMoves Moderator blanius's Avatar
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    Stoke send that to the Exchange as well if you would please.

  6. #6

  7. #7
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    Thanks. Awesome clock. Now a new challenge for you
    I got rid of the hands and the clock but kept the digital clock. How will I be able to make a script where at exactly 17:20 an image will come up and then at exactly 17:30 another image will come up. Any ideas?

  8. #8
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    Not an image, a movie clip sorry

  9. #9
    KoolMoves Moderator blanius's Avatar
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    set a function and using set interval to have it run all the time, use it to check with an if statement and when the hour variable and the minute variable are what you want show your movie clip by moving it from off stage by simply setting the _x and _y to somewhere on stage.

    REFERENCES:
    See Manual for structure of IF statements and How to write a function.

    setInterval information:

    setInterval(functionReference:Function, interval:Number, [param1:Object, param2, ..., paramN]) : Number
    see http://livedocs.macromedia.com/flash...D00001766.html
    Last edited by blanius; 11-09-2006 at 12:18 PM.

  10. #10
    That web bloke Stoke Laurie's Avatar
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    If you set up like this
    myTime = new Date();
    var seconds = myTime.getSeconds();
    var minutes = myTime.getMinutes();
    var hours = myTime.getHours();


    you then have the 3 variables that you need

    If you then include
    mc1.loadMovie(hours+".jpg" );
    your project will load 1 of 24 pre-named images into your mc1 dependant opon the hour.
    You could extend it to
    mc1.loadMovie(hours+"_"+minutes+".jpg" );
    and label your images 7_20.jpg etc

    However,
    in the first example where we only use hours, you need only 24 images, for the second example you would need one for each minute, which would be clearly impractical.

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