|
|
|
#1 |
|
Member
Join Date: Jan 2006
Posts: 44
|
24 Hour Clock
It is possible to get a 24 hour clock in Koolmoves. This is the format of it at 1AM:
1:29:59 1:30:00 1:30:01 and at 1PM 13:29:59 13:30:00 13:30:01 Thanks |
|
|
|
|
|
#2 |
|
That web bloke
Join Date: Jan 2006
Location: England
Posts: 869
|
your clock
There you go, an example of a digital 24 hour clock and an anologue one thrown in for free! all in 8 lines of code.
Change font for appearance, and delete anything you don't need. Cheers
__________________
Blog E-commerce example Quality hosting michael jackson tribute candles here Koolmoves support site Last edited by Stoke Laurie; 12-21-2007 at 08:09 PM. |
|
|
|
|
|
#3 |
|
Relaxing
Join Date: Oct 2001
Location: colorado, usa
Posts: 1,712
|
Here is a version that I did that tells what time/direction that the goverenment is using.
http://www.diversioncentral.com/games/samclock.html
__________________
Any programming language is at its best before it is implemented and used. |
|
|
|
|
|
#4 |
|
That web bloke
Join Date: Jan 2006
Location: England
Posts: 869
|
xlent
|
|
|
|
|
|
#5 |
|
KoolMoves Moderator
Join Date: Jul 2001
Location: Atlanta GA
Posts: 4,911
|
Stoke send that to the Exchange as well if you would please.
|
|
|
|
|
|
#6 |
|
That web bloke
Join Date: Jan 2006
Location: England
Posts: 869
|
ok will do Brett
|
|
|
|
|
|
#7 |
|
Member
Join Date: Jan 2006
Posts: 44
|
Thanks. Awesome clock. Now a new challenge for you
![]() I got rid of the hands and the clock but kept the digital clock. How will I be able to make a script where at exactly 17:20 an image will come up and then at exactly 17:30 another image will come up. Any ideas? |
|
|
|
|
|
#8 |
|
Member
Join Date: Jan 2006
Posts: 44
|
Not an image, a movie clip sorry
|
|
|
|
|
|
#9 |
|
KoolMoves Moderator
Join Date: Jul 2001
Location: Atlanta GA
Posts: 4,911
|
set a function and using set interval to have it run all the time, use it to check with an if statement and when the hour variable and the minute variable are what you want show your movie clip by moving it from off stage by simply setting the _x and _y to somewhere on stage.
REFERENCES: See Manual for structure of IF statements and How to write a function. setInterval information: setInterval(functionReference:Function, interval:Number, [param1:Object, param2, ..., paramN]) : Number see http://livedocs.macromedia.com/flash...D00001766.html
__________________
Bret Lanius - Film/Video/Multimedia dude Koolmoves examples and Source code - KM_Codex How to ask a question - AS3 Language Docs - Flashkit FAQ and RULES Last edited by blanius; 11-09-2006 at 12:18 PM. |
|
|
|
|
|
#10 |
|
That web bloke
Join Date: Jan 2006
Location: England
Posts: 869
|
If you set up like this
myTime = new Date(); var seconds = myTime.getSeconds(); var minutes = myTime.getMinutes(); var hours = myTime.getHours(); you then have the 3 variables that you need If you then include mc1.loadMovie(hours+".jpg" ); your project will load 1 of 24 pre-named images into your mc1 dependant opon the hour. You could extend it to mc1.loadMovie(hours+"_"+minutes+".jpg" ); and label your images 7_20.jpg etc However, in the first example where we only use hours, you need only 24 images, for the second example you would need one for each minute, which would be clearly impractical. |
|
|
|
![]() |
|
||||||
| Thread Tools | Search this Thread |
| Display Modes | |
|
|