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#1 |
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Steve R
Join Date: Jan 2005
Location: Leicestershire,UK
Posts: 195
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extend the movieClip object?
Hi
I am trying to create a new object which extends the MovieClip. I have modelled this code on some MM examples but I don't see the hello world Can anyone tell me what I have done wrong? (probably loads :-( ) Ta Steve My fun file has only this actionscript..... #initclip function SWR_Tree() { this.createTextField("tf",100,20,20,200,200); tf.text="hello world"; } SWR_Tree.prototype = new MovieClip(); Object.registerClass("SWR_Tree",SWR_Tree); #endinitclip attachMovie("SWR_Tree","tree", 101); |
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#2 |
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Steve R
Join Date: Jan 2005
Location: Leicestershire,UK
Posts: 195
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Hi
This one has sat for a while and I am still stuck... Does anyone have a simple example of how to write an object which is a MovieClip in KM? I have tried to work it out from the KC8 and MM examples but nothing I try seems to work. Thanks as usual Steve |
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#3 |
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Senior Member
Join Date: Dec 2002
Location: Netherlands
Posts: 1,466
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Maybe #initclip isn't supported in the main timeline
![]() How I get your code to work is like this ... Add a movieclip to the symbol library with link name SWR_Tree and add this part of the code to it's first frame. Code:
#initclip
function SWR_Tree()
{
this.createTextField("tf",100,20,20,200,200);
this.tf.text="hello world";
}
SWR_Tree.prototype = new MovieClip();
Object.registerClass("SWR_Tree",SWR_Tree);
#endinitclip
Code:
attachMovie("SWR_Tree","tree", 101);
That should do it. |
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#4 |
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Steve R
Join Date: Jan 2005
Location: Leicestershire,UK
Posts: 195
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Thank you! yes that works
I have been working n a tree type nav bar. Now I can run it as a movie clip from the symbol table I will pop it on KoolExchange in the next day or so Cheers Steve |
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