i was planning to make my cursor redirect as the mouse move on stage
it did work but not as i expected it is something related to center
Code:var rotationIs:Number = this.cursor.rotation; this.cursor.x = stage.stageWidth/2; this.cursor.y = stage.stageHeight/2; // stage.addEventListener(MouseEvent.MOUSE_MOVE, CReplace); Mouse.hide(); // function CReplace(event:MouseEvent):void { this.cursor.x= mouseX; this.cursor.y= mouseY; this.cursor.visible = true; if (Mouse.hide()== false){ Mouse.hide(); } // this.cursor.rotation = ((Math.atan2(mouseY,mouseX))*180/Math.PI); trace("rotationIs = "+((Math.atan2(mouseY,mouseX))*180/Math.PI)); };
but what i was thinking to do is to have something like
mouseXnow = mouseX;
but i do not know how to make the previus mouseX position?
i was planning to make the direction as if
directionX = mouseXnow - mouseXprev;
actually i did get lost ... any ideas or how to deal with such thing?




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