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#1 |
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Style Through Simplicity
Join Date: Mar 2004
Location: Wales
Posts: 1,987
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[Show] Hash
Another new game
. This one is a bit different for me. I'm not really sure how to best explain it, so just give it a go and let me know what you think!![]() http://armorgames.com/play/4518/hash Cheers guys. Ali |
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#2 |
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Senior Member
Join Date: Mar 2005
Location: Bosnia
Posts: 1,626
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It's a quality little game, I like the "bitmappiness" of it. Is everything drawn to a bitmapdata or have you used some other tricks?
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New sig soon |
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#3 |
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Yes we can
Join Date: Sep 2001
Location: Team Titan Secret Lair
Posts: 4,536
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very enjoyable, liking everything about this a lot
![]() my only complaint is that later levels should have checkpoints, other than that this has a very addictive vibe to it
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Follow me on twitter http://www.potatocows.com/ my blog, mostly iPhone and game dev centric http://www.stimunation.com Stimunation - mostly web and client stuff we do |
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#4 |
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Hype over content...
Join Date: Apr 2001
Location: Lost forever in a happy crowd...
Posts: 5,820
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I'm getting a bit tired of saying it, but excellent work mate.
Get back to Uni and give everyone else a chance ![]() Squize.
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![]() www.gamingyourway.com | 651:Announce | Voxel Landscape | Kaleidoscope | Tunnel | Dot vectors | Plasma |
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#5 |
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M.D.
Join Date: Dec 2002
Location: Shelter
Posts: 4,055
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nice work, I was a little frustrated with a complete level reset upon hitting an enemy just as I was about to get to the exit. But very cool game.
you got that bitmap blur down-pat
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#6 |
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Senior Member
Join Date: Jun 2008
Posts: 678
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really great, simple, fun, and fast loading, definitely the kind I want to play repeatedly!
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If you like me, add me to your friends list .PS: looking for spriters and graphics artists for a RPG and an Arcade fighting project. If you can help out, please pm me! |
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#7 |
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Style Through Simplicity
Join Date: Mar 2004
Location: Wales
Posts: 1,987
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Cheers guys
![]() Dudeqwerty, Thanks, yea, everything is drawn to a bitmap, but the bitmap has been scaled up to give it that pixely feel. Tom, Thanks a lot, glad you like it. Don’t tell anyone but I made this game from start to finish in 24 hours, so things like that had to be cut out unfortunately. Squize, it doesn’t help that you’re commenting multiple times on each of my games . Don’t worry, I start again in just over a week, just about enough time for another 2 games I think! Got a shmup I’m very pleased with just waiting for music.Thanks again mate. Mr M, Cheers mate, see my comment to Tom about the checkpoints. I love messing with effects in flash, was pretty pleased with how the bitmap look worked, glad you like .Bluemagica, very complimentary sentence, thank you .Oh and I forgot to say, before anyone mentions it, there are high scores it’s just that they had to be disabled for the armor games version. They will be available in a month once the exclusive deal with armor ends. Ali |
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#8 |
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Senior Member
Join Date: May 2006
Location: Manhattan
Posts: 244
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nothing constructive to add... it's a LOT of fun. the violent screen shake makes dying surprisingly satisfying.
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#9 |
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Senior Member
Join Date: Jan 2005
Location: Paris, France
Posts: 696
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I loved to play this game, and it doesn't happen very often. Well done. It's a mistery for me how you can deliver so many quality games like this in such a short period.
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#10 |
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Style Through Simplicity
Join Date: Mar 2004
Location: Wales
Posts: 1,987
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Thanks a lot guys. Glad everyone likes it
.Sietjp, it's actually not that hard to make a complete game very quickly if you put your mind to it. You just have to keep giving yourself goals for every hour and get them done, treat it like an actual work day and you might be surprised what you have by the end of the day. Ali |
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#11 |
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Pumpkin Carving 2008
Join Date: Apr 2006
Location: Grand Rapids MI
Posts: 2,277
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I think you forgot the emphasis on "actual work day" and the disclaimer that that mindset rarely work in a typical work environment. Maybe it's me, but setting goals gets me nowhere. I have to just sit down and code and whatever happens to get done...
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#12 |
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Style Through Simplicity
Join Date: Mar 2004
Location: Wales
Posts: 1,987
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That's precisely why some people find it so hard to make a game quickly. My usual approach is also to do whatever I feel like doing on a game at the time and just chip away until it's eventually done. If I'd done hash that way it would have probably taken 3 weeks rather than 3, 8 hour days. My point is that if you do discipline yourself into getting everything done quickly and in order you would be surprised how little time it takes. A game that took me a month to make could have been condensed down to about a weeks work or less if I pushed myself and ignored those "I will do that bit tomorrow" feelings.
It's not for everyone, but I've finished 4 games this month and I'm well into another larger one. It's just a shame I start uni again next week! Ali |
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#13 |
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Hype over content...
Join Date: Apr 2001
Location: Lost forever in a happy crowd...
Posts: 5,820
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If you do that as a full time job ( At an agency ) it's really easy to suffer burnout, like I did at preloaded.
But, it is the only way to get the work done. Squize.
__________________
![]() www.gamingyourway.com | 651:Announce | Voxel Landscape | Kaleidoscope | Tunnel | Dot vectors | Plasma |
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#14 |
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Style Through Simplicity
Join Date: Mar 2004
Location: Wales
Posts: 1,987
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The game is now up on Newgrounds and Kongregate if anyone fancies giving me some nice votes
.http://www.newgrounds.com/portal/view/512554 http://www.kongregate.com/games/alillm/hash Cheers guys. Ali |
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