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Flash pong help
So I'm creating a flash version of pong, and the scene happens to use two balls, and two paddles. My problem is this: when the enemies ball contacts the players paddle, it seems to drag, sometimes all the way to the bottom of the paddle, before reversing its xspeed and changing directions. Can anybody think of any reason the hittest might be delaying? I also find it strange that the ball doesn't continue along it's x, there are no lines of code involving a zeroed out x speed.
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