lIs there any AS 3.0 (or anything) tutorial on colliding non-circular shapes? I'm desperate, cause I cannot figure this one out. Nor google it. Nor find it via flash'kit search. I do not know how to make a correct inquery. It just throws circle collisons, or nonmoving rect+circ collisions, or car wall collisions. But I need a collision REACTION.

Say we have 2 rectangles. rect.A runs into rect.B back from side. How much should we rotate them? We know velocities, frictions, exact collision point, everything before the collision. But what to do next?

I'm probably not the first desperate trying to figure it out. But It's killing me! Whole week. I've been reinventing the bike for some 8 days now. Help? Anyone? Please?