Hi,
I've looked up the AS2 Heat seeking missile example, but it doesn't work for my game. The position parameters are the target. This game is also a fully scrollable terrain jet fighter game. The Missile doesn't rotate in the correct direction, doesn't turn towards the target, for example if the target is behind the missile.
Code:public function setGuidance(index:Number,posx:Number,posy:Number, rate:Number):void{ var it=index; var disX = 0; var disY = 0; var disTot = 0; var turnRate = rate; var moveX = 0; var moveY = 0; var totalMov = 0; var rot = 0; var moveTot = 0; if(this.missiles[it].launched && this.missiles[it].guidance){ disX = posx - (this.missiles[it].object as Bitmap).x; disY = posy - (this.missiles[it].object as Bitmap).y; disTot = Math.sqrt(disX*disX + disY*disY); if(disTot <= 1000){ rot = (this.missiles[it].object as Bitmap).rotation; moveX = turnRate * (disX / disTot); moveY = turnRate * (disY / disTot); moveTot = Math.sqrt(moveX*moveX + moveY*moveY); this.missiles[it].xspeed+=moveX; this.missiles[it].yspeed+=moveY; moveX = this.missiles[it].xspeed*moveX / moveTot; moveY = this.missiles[it].yspeed*moveY / moveTot; (this.missiles[it].object as Bitmap).x += moveX; (this.missiles[it].object as Bitmap).y += moveY; (this.missiles[it].object as Bitmap).rotation =180*Math.atan2(moveY, moveX) / Math.PI; } }




Reply With Quote